183: Award Tour | MegaFans | Jeff Donnelley and Colin Bracey
Jeff Donnelley and Colin Bracey are the co-founders of MegaFans, a mobile esports platform and community bridging web2 to web3 in a play-to-earn environment for gamers, collectors and developers.
This episode of MoneyNeverSleeps is sponsored by Philip Lee, one of Ireland’s fastest-growing corporate law firms and expert advisors at the heart of the Dublin and London start-up, fintech and crypto communities.
MegaFans are the sixth of ten founding teams forming the Launchpool Web3 Techstars Accelerator Class of 2022 that we’ve got on the show over the next two months.
In this episode, Pete Townsend talks to Jeff and Colin about:
- How their paths first converged with the predecessor to MegaFans after doing the first legal ICO (initial coin offering) in Canada.
- An inside look at the MegaFans platform
- ‘Mining’ the web2 market and building a web3 community
- The longer-term vision for MegaFans and the esports market overall
- How Jeff and Colin are approaching the big challenges in front of them right now
HIGHLIGHTS:
Jeff Donnelley on getting his first big break in gaming marketing that sent him down the path towards MegaFans:
~I was working with the agency Havas on user acquisition, retention and monetization programs for gaming companies, and we landed DraftKings back when they were just developing their brand.
“They approached us and said, ‘Look, can you show us the go-to-market strategy for this? How do we acquire new users? What’s the best way to do it cost-effectively and efficiently?’
“So, we went to work for them and helped them model out and build their user onboarding, retention and monetization programs for about five years.”
Colin Bracey on the earliest days of mobile gaming:
“In the early 2000s, I was the European lead developer for Motorola, and we came up with the first-ever over-the-air mobile game, which was effectively a Nintendo Game Boy bolted onto the back of a Motorola mobile phone with wires sticking out all over the place. We made a call over the network, and we could see two Marios running on the screen at the same time – that was my intro into mobile gaming.”
Jeff Donnelley on his convergence with Colin Bracey:
“In 2016 I had my eye on the esports space, and that’s where my career had culminated to that point. I had already worked in iGaming, PC gaming, mobile gaming, fantasy sports gaming and I was in a really unique position. So, I went and started another ad agency and media company and started working with some other gaming companies while I started building my agency.
“That’s how I met Colin – I was doing a global go-to-market strategy for his company, which was another mobile e-sports company.”
Colin Bracey on his convergence with Jeff Donnelley:
“When I started my own company (RewardMob), we had a mobile game which was similar to MegaFans but based more around sweepstakes, and we did the first legal ICO in Canada.
“So, we had the Canadian government and the British Columbia Securities Commission on board, and then at the end when we're ready to go with our big press releases, [the BCSC] said ‘You can't tell anybody about this.’
“That was going to be our big press release, and that’s where Jeff came into it because he was doing the global go-to-market strategy - it affected him probably more than it did me!”
Jeff Donnelley on bringing things together with Colin into MegaFans:
“I had been working on the MegaFans idea and had a prototype built, and said to Colin ‘We’ve got you and me, we’ve got great developers and we’ve got a couple of other biz dev people – why don’t we just pull them all over to MegaFans and bring that to market instead?’
Jeff Donnelley on the MegaFans product:
“We tested the product in the market, and we were off-chain originally, but we always knew we were going to go [onchain]. MegaFans is an esports platform – it’s a software kit that can integrate into any mobile game and offer esports tournaments in those games to players around the world simultaneously.
“You can win prizes in these esports tournaments, playing the games for high scores. Back in the day, you had game rooms and people would play each other for high scores – it’s the same kind of thing, but virtual.
“Instead of just you and me playing against each other in the game room, you can play everybody in the world. You’re on a mobile device and you can play anybody that has the app simultaneously. We can offer an infinite number of tournaments to an infinite number of players simultaneously inside of one game for different prizes.
“It really lowers the barrier for people to try esports and do it in a fun way, as it’s not so hardcore - these are mobile casual games, not hardcore first-person shooter PC games. We’re building an esports community around casual gaming, which is unique in this space as well.
“An important distinction is that we don't actually build the games – we have the e-sports tournament system that goes inside the games. We just need a game with a scoring system and once we identify the game, of which there are tens of thousands in the app stores, we drop in our software. We’ve limited the number of touchpoints for developers, so it's actually very simple.
“So, it's a white label solution from a business perspective. We're looking for partnerships and collaborations with other game studios and we've been approached by several and we're having those conversations now. But the first games that we went to market with were proof of concept games.”
Colin Bracey on integrating MegaFans into web3 with NFTs (non-fungible tokens):
“NFTs are perfect for mobile gaming because if you win one of these in-game NFTs, you have access to higher-paying tournaments and special events that we're running, and you can sell them on OpenSea. The unique thing is that the NFT owner can create their own tournament and give NFTs away as prizes, and in return, they get a percentage of the total entrance fees into the tournament.”
Jeff Donnelley on the impact of awarding web3 crypto assets to web2 casual gamers:
“Our users become the ‘crypto curious’ as we’re mining the web2 market of 3 billion daily active users and we’re bridging them into web3. That’s 3 billion unique people that are playing a casual game on a smart device daily, and we’re showing them what to do with the NFTs they’re winning.
“So, we're creating and building this community around web3 through NFTs and casual gaming – they’re engaged and they're taking full ownership of this process. We really feel that this is a true community in the true sense of the word - it's not just some passive hardcore day trading or hardcore gamer community. It's people that want to learn, they’re crypto curious, they want to find out what this is all about, and so it has a really good feel to it as well.
“We're on the frontier and we’re the explorers, so why don’t we share that with our community? And we've already used the feedback loop to iterate the product initially in web2, so why don't we continue doing that with web3, and let our community tell us what to try and what might work?”
Jeff Donnelley on growing the MegaFans community and user base:
“For the next billion people that come online, the interface for at least 80% of them will be a smartphone mobile device, so that's our target. When they start exploring the internet on these smart devices, they're not going to know the difference between our brand and some of the biggest brands in the world.
“We have an opportunity to reach those emerging markets that are just coming online. And I think that builds real value for large media companies in the world that are trying to reach those people because they have to go big and broad and deep in their markets.
“We're nimble and we can move from market to market and hit all the emerging markets as they come online. They’re not building landlines across the planet, they’re putting in mobile phone towers and satellites, and we’re built for that.”
Colin Bracey and Jeff Donnelley on why the whole concept of integrating NFTs and crypto with casual gamers just works:
Colin: “It's something we’ve always thought about, and it was going to happen eventually because crypto tokens and gaming just go hand in hand, especially when you bring NFTs into the equation.”
Jeff: “You're winning tokens in our games. Gamers have been using and trading in-game tokens as digital assets since the mid-1990s, so this is native to the gaming environment. Cryptocurrency is just another digital asset. NFTs are just another digital asset, and digital assets are native to gaming.
“When you're in our game system and you're buying tokens, you're using them to play and enter tournaments, you're winning back tokens, and you're trading those tokens. It’s like taking your tokens from the table to the cage in the casino and then saying, well, what can I get for this? With MegaFans, you can get this NFTs, cryptocurrencies, or even Fiat currency.
“Anything that can be transferred digitally, we can offer, so this is such a scalable and expandable platform from every facet. Every asset that we're using is scalable, and when Colin and I got together and designed this model, that’s what we had in mind.”
LINKS:
Connect with Jeff Donnelley and Colin Bracey and learn more about MegaFans
Episode title inspired by ‘Award Tour’ by A Tribe Called Quest
Leave a review and subscribe on Podchaser| Apple Podcasts | Spotify| Google| Overcast
Check out our MoneyNeverSleeps website
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Get in touch at info@moneyneversleeps.ie
--- Support this podcast: https://anchor.fm/moneyneversleeps/support
00:00:11,200 --> 00:00:14,200
Hey there, I'm Pete Townsend,
and this is money, never sleeps.
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We look inside the minds of
entrepreneurs, and at the
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crossover of startups,
Enterprise Finance, technology
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and Life.
As We Know It, This episode of
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money.
Never sleeps is sponsored by
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Phillip Lee.
One of Arlen's fastest growing
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corporate law firms and expert,
advisors the heart of the Dublin
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in London start-up fintech and
crypto communities.
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On the show this week, we've got
I'm Jeff Donley CEO and
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co-founder of Mega fans and, and
I'm calling Boise.
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I'm the CTO and co-founder of
Mega fans, Mega fans is a mobile
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Esports platform and Community
reaching web to web three to
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play to earn an environment for
gamers collectors and
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developers.
Mega fans are the sixth of ten
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founding teams formula launch
Bill Webb three techstars
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accelerator class of 2020 to
we've got on the show over the
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next couple of months in this
episode I talk to Jeff and Colin
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about how their paths First
converge with the predecessor to
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Mega fans, before we get into an
in-depth, look at the mega fans
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platform and how Mega fans are
mining web to users and bringing
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them to Up 3.
And we talked through the longer
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term vision for Mega fans and
the Esports Market overall and
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how Jeff and Colin are
approaching the big challenges
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in front of them right now.
All right here on money, never
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sleeps.
So listen guys, it is a Tuesday
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night for me, it's a Tuesday
afternoon for you.
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How is everything going?
You're only part of the way into
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your day.
Yeah, yeah.
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No, it's been fantastic.
Hard and fast.
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I think, I got it.
But around 5 a.m. this morning.
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So we've been going hard and
fast but yeah, I think things
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are moving along.
We've got a lot of different
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aspects that we're working on,
on the business development,
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side marketing, side, investment
side, and then Colin is handling
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the all the text.
Language has all of its own
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facets so Colin yeah.
Pretty much the same nice five
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am stock, which is not as early
as the other ones I miss the
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other day.
You know, throughout the day,
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I've been interviewing to expand
the team and also meeting with
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the dev team and the marketing
guys as well, cool.
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All right, listen guys, just to
get started.
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Why don't we get going with
Jeff?
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And how about you bring us to
your back story and how you got
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to this very point where we're
sitting here today.
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Sure, long story.
Worry, I'll condense it down.
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So I was an oil brat growing up.
My father was in mining and
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minerals I lived around the
world, gave me a really global
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perspective on on Humanity,
really at large.
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And I've carried that with me my
entire life.
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And my career, I started an
advertising in the mid-90s
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worked for some small boutique
advertising agencies in San
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Diego.
After I graduated from college.
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And then, in 1998, I noticed
some patterns, I'd worked at
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three agencies at that point, to
saw a lot of consistencies and
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processes in place.
Found ways to improve on.
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House and decided to go out on
my own venture out on my own and
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started my own Ad Agency.
A couple of graphic artist had
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pulled me aside after work one
night and asked me if I would
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join them and starting a new
agency Endeavor and I was
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thinking the same thing.
So we went ahead and did that.
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And I gave myself a six-month
run to try out this new
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business.
I had about six months of money,
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enough to survive on, in my bank
account.
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And so I said, look, I'm going
to spend three months building
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this business.
If I succeed, I'll keep going if
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I Don't, that'll give me three
months to plan another job and
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the plan worked within three
weeks.
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We landed our first account,
three more weeks, we landed a
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second account.
And then I, I got very lucky
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fortunate.
Some of my friends that I got
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into college with it.
Moved to Costa Rica and we're
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working in the eye gaming
industry and one of them called
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me up and said, hey, we think we
could use some help marketing
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and advertising US market for
these Brands.
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And so I ended up spending the
next 12 years running
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advertising marketing campaigns
primarily focused on User
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acquisition retention and
monetization programs for online
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casino sports books, and poker
rooms.
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And instead of that brought me
to about 2009 when the US
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government officially made that
market, it legal.
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So I had to stop working for
those companies which was
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unfortunate.
I was first time I'd had a huge
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loss in my life.
I was doing about three million
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a year in revenues marketing,
and advertising that I had to
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had to unwind that at the same
time.
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Headhunter found me and said,
hey, we've got this other
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advertising agency in your
backyard that's doing
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television.
They're looking for somebody
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that's an expert in the gaming
space, which mine interviewing?
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And so, I went over and I ended
up working for Havas Abbas, is
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one of the top agencies in the
world, took the number five and
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number six.
And obviously, we couldn't, do I
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gaming?
But they said, you know, can you
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apply the same?
Same methodologies to the gaming
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market and they put me in front
of you but soft Jam City back
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then known as SG and games.
And I What to work and work
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through the same process of user
acquisition.
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Retention monetization programs
for those gaming companies
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worked with several Brands.
So, those to work with World of
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Tanks, and then got really
fortunate and we landed
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DraftKings back when they were
still just developing their
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brand.
They hadn't even gone to market
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yet, they had a prototype at the
time and they approached us and
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said, look can you show us to go
to market strategy for this?
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How do we acquire new users?
Where's the best place to do?
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It must cost, effectively and
efficiently, and so went to work
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for them and that was sort of my
piece de resistance.
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So I worked with DraftKings and
help them model out and build
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their user onboarding and
retention and monetization
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programs for about five years
until they ran into the same
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issue that the I gaming did.
So in 2016, The Regulators came
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out in the US and said, oh, we
need to regulate this.
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They were making amazing amounts
of money and growing so quickly.
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And so, I'd already seen that
movie knew how it ended.
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And so, I shook hands and took a
golden parachute jumped out.
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And at the time, I was had my
eye on this Esports pay. it's so
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I already had a sense that I
wanted to go there and really my
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My career had sort of culminated
to that point.
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I'd already worked in I gaming,
PC gaming, mobile gaming,
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fantasy sports gaming, sort of,
in a unique position.
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And so, I went and started
another Ad Agency and Media
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company at this point and
started working with some other
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gaming companies while I started
building my own, and that's,
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that's how I met Colin.
I was actually doing a global
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go-to-market strategy for for
his company which is another
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mobile Esports company and
that's what brought me to to
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make a fans.
Gotcha.
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Now it's a good story and I was
looking back at Author, your
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track records and so what you
just walked us through.
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Jeff but also saw and Colin a
very unique stat that I that I
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shared with him earlier that,
you know, 27 28 years as a
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developer / programmer before
becoming entrepreneurial and
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Colin.
Why don't you walk us through
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your story as well and let us
know why it took you that long.
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There's sure.
Thanks the yeah.
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I was I was a corporate boy
right on my entire life.
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Yeah, I've always been a
developer.
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I grew up in Bristol in England
and now Believing in Kelowna, BC
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Canada.
Since I left College, I went
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into a company that was making
Erp manufacturing software, and
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I then got lucky, and I, I got
into the very, very early days
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of telecoms.
So, H in myself here, but I read
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the First Billing System for a
company called orange, which was
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way back in the wild west days
of, we didn't really know what
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was going on, but 300 people
working for the company.
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Good times, I then moved from
Orange stain, and telecoms to
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Vodafone, or I became their UK,
the developer, Meat from
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Vodafone to meet a roller or a
became the European lead
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developer and it quite funny
actually been working with
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Motorola.
We, when she made the first ever
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over the air mobile game, and it
was a Nintendo Game Boy, heavily
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wires coming out of the whole
thing.
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We had a lab bill is Valley in
the office and there was a
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Nintendo Gameboy board onto the
back of a Motorola had set, huge
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thing and made a call over the
network and actually saw Go to
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Mario's running on the screen at
the same time.
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Say That's my kind of intro into
the world of gaming, which is
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called.
Wow.
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Are you know what?
I'm thinking of?
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I'm thinking that I'd seen from
Lethal Weapon, where Mel Gibson
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picks up that like, brick phone,
you know?
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And I'm thinking of that, right?
Exactly what it was.
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Like, yeah, crazy times.
I know about 15 people are in
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this little.
Tiny room is our thing.
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00:08:19,900 --> 00:08:20,800
That's good.
Awesome.
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Yeah, I love move back into the
Erp software.
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Whereas working for
manufacturing company called
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TRW.
Very huge.
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Aerospace company was a European
lead developer and in 2006
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decided to make the leap and
move out to Canada.
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Same.
You'd like to Kelowna BC brought
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my job with me.
I was working nights turned a
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bit crazy because I was waking
up at 2 a.m. work in all the way
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through till 8 a.m. in the dark
by myself.
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And one night, I found myself
having a full-on conversation
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with by myself.
So I thought.
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Yeah, I need to get a real job.
Yeah, they I got a job for local
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company in Kelowna, doing EMR
software, electronic medical
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records.
Then decided to start my own
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company.
So we had a mobile game company
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00:09:05,100 --> 00:09:09,000
which was kind of like similar
to two Mega fans but based, or
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around sweepstakes.
So I did the first legal Ico in
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Canada.
So working with the Canadian
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government and the BC Securities
commissions.
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Yeah, we did all this stuff and
then at the end they said, you
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00:09:21,700 --> 00:09:24,300
know, we're ready to go with our
big press releases and they
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00:09:24,300 --> 00:09:27,500
said, yeah, you can't tell
anybody about this so great.
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00:09:27,500 --> 00:09:31,000
So yeah, that was a Handcuffs
okay.
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00:09:31,600 --> 00:09:34,200
I bet ya know that's tough when
you go through all that effort
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00:09:34,200 --> 00:09:36,900
and then you can't actually tell
anybody about it, I really,
191
00:09:36,900 --> 00:09:39,300
yeah, that was going to be our
big big press release and that's
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00:09:39,300 --> 00:09:42,400
actually what Jeff came into it
because Jeff was doing that
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00:09:42,400 --> 00:09:44,200
Global.
Go-to-market strategy sigh.
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00:09:44,700 --> 00:09:46,700
Yeah, it affected him, probably
more than it did me.
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00:09:47,400 --> 00:09:51,000
Okay here.
So ready to go to tell the world
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00:09:51,000 --> 00:09:54,300
we just did the first legalized
CEO of Canada said, no, you
197
00:09:54,300 --> 00:09:56,500
can't say anything and the story
got even better.
198
00:09:56,500 --> 00:09:59,200
So unfortunately we had a bad
actor in the group.
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00:09:59,300 --> 00:10:02,300
Who took all the money from the
Ico and left Colin, and I high
200
00:10:02,300 --> 00:10:04,300
and dry.
Okay, that's how we got
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00:10:04,300 --> 00:10:07,200
together.
And that's, yeah, yeah, it's
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00:10:07,200 --> 00:10:10,300
like my buddy Neil Ryan.
Shout out to him, right?
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00:10:10,300 --> 00:10:13,100
He and I were working at
Fidelity together in the 90s and
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00:10:13,100 --> 00:10:15,700
we had this group, a like four,
five six, guys at all hang out
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00:10:15,700 --> 00:10:18,800
together, then all those guys
left, and it was just kneeling
206
00:10:18,800 --> 00:10:21,000
me and we're the only ones left
to go out.
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00:10:21,000 --> 00:10:23,500
After work to watch Red Sox
games, we'd sit there and like,
208
00:10:23,500 --> 00:10:25,000
not really say anything to each
other.
209
00:10:25,000 --> 00:10:27,500
We didn't weren't really that
close, but then, through that
210
00:10:27,500 --> 00:10:29,300
process of forcing each other to
go out.
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00:10:29,400 --> 00:10:31,700
Each other watch Red Sox games,
the Boston beer garden.
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You know, we became good
friends.
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00:10:33,200 --> 00:10:35,200
So there you know it sounds like
you guys had a similar
214
00:10:35,200 --> 00:10:37,400
experience.
Yeah, we were doing virtual
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00:10:37,400 --> 00:10:38,900
beers.
I remember we had a few happy
216
00:10:38,900 --> 00:10:41,900
hours online.
We're cry correctly, right?
217
00:10:44,200 --> 00:10:46,100
No.
But I was working on Mega fans
218
00:10:46,100 --> 00:10:48,200
at the time.
I'd had a prototype built, which
219
00:10:48,300 --> 00:10:51,100
I had developed offshore and
just a test and market and
220
00:10:51,100 --> 00:10:53,000
calling called me.
And we've got you and I we've
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got great developers.
You've got there was a couple of
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00:10:55,100 --> 00:10:57,600
the people on the business side.
Why don't we just pull them all
223
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over to Mega fans and just take
that?
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00:10:59,300 --> 00:11:03,000
That to Market instead and I
said yeah let's do it.
225
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And and so we you know I gave
him a crappy prototype that was
226
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duct tape and zip ties.
Right?
227
00:11:09,300 --> 00:11:12,800
Basically the old man things,
they do completely rebuilt
228
00:11:12,800 --> 00:11:15,300
before he went to market with
the Prototype, but we did.
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We started testing it in 2018
and we it was just brilliant.
230
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Everything actually worked
perfectly for us in our favor.
231
00:11:22,200 --> 00:11:25,600
So we tested the product and
Market, it was off chain
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originally and tested it in the
app stores and various markets
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00:11:29,100 --> 00:11:31,100
around.
World, India, southeast Asia.
234
00:11:31,100 --> 00:11:33,800
South America North America
Europe live in the Middle East
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and and then every quarter we
write a report on our findings
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00:11:39,400 --> 00:11:42,200
and we and so we were really
estimating, you know, what are
237
00:11:42,200 --> 00:11:44,400
the kpis?
We make assumptions and we
238
00:11:44,400 --> 00:11:46,400
challenge them, we question
everything.
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00:11:46,700 --> 00:11:48,700
And then we go to market say,
well, what does the market say?
240
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And we take a real Market
feedback loop and then we just
241
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kept iterating the product
according to the feedback we got
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from these markets.
And and we had a couple
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00:11:57,400 --> 00:12:01,200
competitors, you know, in the
Open web to competitors that we
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had our eye on and we were
watching what they were doing.
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00:12:03,800 --> 00:12:07,000
And then we were listening to
the market and it just didn't
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match up like, what would they
had built?
247
00:12:09,400 --> 00:12:11,800
And what they took the market,
the market wasn't looking for,
248
00:12:11,800 --> 00:12:14,800
was it asking for?
And so we went the opposite
249
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direction and so we made some to
adapt adaptations, I'd say to
250
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Market needs.
So we can just, you know, Market
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Market, desire need, and then
built the product accordingly.
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And and then in 2021, we knew
that we were always In to go to
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web three and offer, you know,
integrate web, three products,
254
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as prices.
So, it's an Esports platform,
255
00:12:36,200 --> 00:12:38,400
right?
Is what we built is a software
256
00:12:38,400 --> 00:12:42,600
kit that can integrate into any
mobile game and offer Esports
257
00:12:42,600 --> 00:12:45,700
tournaments in those games, two
players around the world
258
00:12:45,700 --> 00:12:49,200
simultaneously and you can win
prizes, if you win an Esports
259
00:12:49,200 --> 00:12:52,600
tournament, playing this game
for high score and so it's, you
260
00:12:52,600 --> 00:12:55,600
know, if you take a step back
it's almost like back in the old
261
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days when you had game rooms and
people would you know, play They
262
00:12:59,400 --> 00:13:01,200
each other for high score in a
game room.
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00:13:01,300 --> 00:13:03,400
Well, it's the same thing, but
it's virtual, right?
264
00:13:03,800 --> 00:13:06,600
And now instead of just playing
against you, me and the game
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room.
Now, you can play everybody in
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00:13:07,900 --> 00:13:10,300
the world's game room.
So you're on a mobile device,
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you can play anybody that has
the app on that mobile device
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simultaneously, the we can
literally offer, you know, an
269
00:13:16,900 --> 00:13:19,500
infinite number of tournaments
to an infinite number of players
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simultaneously inside of one
game for different prizes.
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00:13:23,000 --> 00:13:26,300
And so it really lowers the
barrier for people to be able to
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try these Forts and do it a fun
way.
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It's not It's not so hard core.
These are mobile casual games,
274
00:13:32,300 --> 00:13:34,700
right?
This isn't hardcore first person
275
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shooter PC games.
These are very simplistic.
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Fun family from the games, but
now you can go play it and you
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can compete.
And then we're building a
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00:13:42,808 --> 00:13:45,000
community around that too.
And that's, that's a unique
279
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offering.
And this particular Niche, build
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00:13:48,300 --> 00:13:51,700
a community around casual gaming
with using Esports and so it's
281
00:13:51,900 --> 00:13:54,500
worked quite well.
So far, it's big, it's big and
282
00:13:54,500 --> 00:13:57,600
being able to say, you know,
that in web, three building a
283
00:13:57,600 --> 00:14:00,800
community is the biggest single
most important thing, right?
284
00:14:00,800 --> 00:14:02,100
Because you got to bring the
users at.
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00:14:02,100 --> 00:14:03,400
Yeah.
And, you know, bring in
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00:14:03,400 --> 00:14:06,500
developers as well, is critical.
But the first thing is, getting
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00:14:06,500 --> 00:14:09,900
the users in, tell us the Bare
Bones, the business with mega
288
00:14:09,900 --> 00:14:12,300
fans right?
In terms of what you've built so
289
00:14:12,300 --> 00:14:16,700
far, you've got the software
development kit as well with.
290
00:14:16,700 --> 00:14:20,700
Tell us what's there today and
what the user base looks like
291
00:14:20,700 --> 00:14:22,700
and you know where you think it
can go from here?
292
00:14:22,900 --> 00:14:25,500
I'll talk to it from the
business side and there's an
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00:14:25,500 --> 00:14:28,200
important distinction here is
that we don't actually build the
294
00:14:28,200 --> 00:14:30,300
game.
We have the Esports tournament
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00:14:30,300 --> 00:14:32,100
system that goes inside the
games.
296
00:14:32,700 --> 00:14:36,000
Now we need a game with a
scoring system and once we
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00:14:36,000 --> 00:14:39,600
identify that which there's tens
of thousands of in the App Store
298
00:14:39,600 --> 00:14:43,500
as then we drop in our software
and we've limited the amount of
299
00:14:43,500 --> 00:14:46,400
touch points that need to be
developed for coding.
300
00:14:46,500 --> 00:14:49,000
So it's actually very simple.
We've had our our team is
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00:14:49,000 --> 00:14:52,800
actually integrated our software
into a game as fast as in one
302
00:14:52,800 --> 00:14:54,700
day.
So we made it very simplistic so
303
00:14:54,700 --> 00:14:56,800
that it's almost like a
plug-and-play that you can drop
304
00:14:56,800 --> 00:15:00,600
into a mobile game and now you
can open up An Esports system
305
00:15:00,600 --> 00:15:02,400
within that game, that's got
leaderboards.
306
00:15:02,400 --> 00:15:03,900
All the graphics already built
in.
307
00:15:04,100 --> 00:15:06,900
They can also be customized.
So, it's a white label solution
308
00:15:06,900 --> 00:15:09,200
from a business perspective,
we're looking for Partnerships
309
00:15:09,200 --> 00:15:11,300
and collaborations with other
game studios.
310
00:15:11,300 --> 00:15:13,500
And we're already forming those,
we've been approached by several
311
00:15:14,200 --> 00:15:15,800
and we're having those
conversations now.
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00:15:16,000 --> 00:15:18,800
But the first games that we went
to Market with, we're proof of
313
00:15:18,800 --> 00:15:20,100
concept gains.
Yeah.
314
00:15:20,200 --> 00:15:22,500
And we've identified several
over Market places where you can
315
00:15:22,500 --> 00:15:25,000
go buy these games from Indie
developers.
316
00:15:25,000 --> 00:15:27,100
So that are there, okay?
These games very quickly they're
317
00:15:27,100 --> 00:15:29,000
almost hyper casual but they're
really casual.
318
00:15:29,800 --> 00:15:32,100
And so we would take the
publishing rights of games that
319
00:15:32,100 --> 00:15:34,700
were already already in the App
Store.
320
00:15:34,700 --> 00:15:38,300
So they were already in Google
and apple primarily and and then
321
00:15:38,300 --> 00:15:41,100
we take over the publishing
rights by the game from them and
322
00:15:41,100 --> 00:15:43,200
then drop in our software.
Republished the game is an
323
00:15:43,200 --> 00:15:46,500
Esports version offering prizes
and start marketing it and
324
00:15:46,500 --> 00:15:48,800
that's the business side.
But on the tech side calling,
325
00:15:48,800 --> 00:15:51,300
you want to talk a little bit
about what we're doing with the
326
00:15:52,200 --> 00:15:53,800
in a few?
Yeah, yeah.
327
00:15:53,800 --> 00:15:59,600
CSS is Jeff mentioned, our SDK
is a community-based the The way
328
00:15:59,700 --> 00:16:03,400
the whole thing was designed was
with the prime minister is going
329
00:16:03,400 --> 00:16:05,700
to be a lot bigger than what it
is today.
330
00:16:06,000 --> 00:16:08,700
So everything has to be
scalable, it has to be secure
331
00:16:09,300 --> 00:16:13,000
and also open-ended as well.
So I can say we, we do have the
332
00:16:13,000 --> 00:16:17,200
unity SDK but we can also white
label the solution to other game
333
00:16:17,200 --> 00:16:19,800
developers as far.
So they have access to all our
334
00:16:19,900 --> 00:16:22,900
server and API endpoints and
they can build out their own to
335
00:16:22,900 --> 00:16:26,500
whatever they need to do then,
of course, moving into the the
336
00:16:26,500 --> 00:16:31,200
web 3 side of things with the NF
T's and the And the Takens is is
337
00:16:31,200 --> 00:16:32,700
fun.
I mean when we first started
338
00:16:32,700 --> 00:16:35,600
talking guys back in December,
January time frame.
339
00:16:35,600 --> 00:16:38,800
One of the first things you said
to me, was that once you started
340
00:16:38,800 --> 00:16:41,800
making it of T is available as
prizes that your user engagement
341
00:16:41,800 --> 00:16:44,500
with through the roof.
So that must've been quite a
342
00:16:44,500 --> 00:16:47,700
technological Journey for you
calling to get done and
343
00:16:47,700 --> 00:16:50,200
implement the pretty quickly.
Yeah, absolutely.
344
00:16:50,300 --> 00:16:52,100
Yeah.
Yeah I'm at these nft is a
345
00:16:52,100 --> 00:16:55,500
perfect for us for for the
mobile gaming because if you win
346
00:16:55,500 --> 00:16:58,300
one of these lefties it's great
because we can just, you know,
347
00:16:58,500 --> 00:17:01,200
give special Entries into higher
pain, tolerance.
348
00:17:01,200 --> 00:17:03,600
If you're an mft holder, a
special events that we're
349
00:17:03,600 --> 00:17:06,599
running and then of course you
can you come in design of T's by
350
00:17:06,599 --> 00:17:09,599
placing in a tournament?
We can hide them as Easter eggs
351
00:17:10,200 --> 00:17:12,700
or you can ease the, an end, the
thing about the end of T is you
352
00:17:12,700 --> 00:17:14,700
can sell it on Open.
See if you want.
353
00:17:15,000 --> 00:17:18,099
Or the unique thing that we're
doing is we're giving you know
354
00:17:18,099 --> 00:17:21,300
that nft the ability to create
their own tournament.
355
00:17:21,599 --> 00:17:25,400
I give that an fto, a surprise
many return, they get a
356
00:17:25,599 --> 00:17:28,500
percentage of the entrance fees,
the total entrance fees into
357
00:17:28,500 --> 00:17:30,400
that tournament.
Sigh.
358
00:17:31,100 --> 00:17:33,300
It's pretty good feels good.
Yeah yeah that sounds like a
359
00:17:33,308 --> 00:17:36,400
little bit of a flywheel
starting to take hold their its
360
00:17:36,400 --> 00:17:39,000
unique offering Pete and I might
be happy to know.
361
00:17:39,100 --> 00:17:41,800
We haven't publicly announced
yet so once this podcast goes
362
00:17:41,800 --> 00:17:44,500
live that will be the first time
the world's heard it and we're
363
00:17:44,500 --> 00:17:46,500
ready.
But really you know offering
364
00:17:46,500 --> 00:17:49,500
cryptocurrency and FTS our
audience is what activated them
365
00:17:49,900 --> 00:17:53,700
between the two years that we
tested in Market, as a web to
366
00:17:53,700 --> 00:17:56,900
product, and the apps, we
gained, a pretty decent sized
367
00:17:56,900 --> 00:17:58,900
user base.
It took us two years though, to
368
00:17:58,900 --> 00:18:04,100
get about 50,000 people to
register and we had about 5,000
369
00:18:04,100 --> 00:18:06,400
people.
Follow us on social media, but
370
00:18:06,400 --> 00:18:10,200
then in December, when we offer
the first nft, our audience
371
00:18:10,200 --> 00:18:13,100
started exploding and between
December and April.
372
00:18:13,100 --> 00:18:16,300
We went from a hundred fifty
thousand registered users to
373
00:18:16,300 --> 00:18:19,900
375,000 registered users.
It's actually I think it's just
374
00:18:19,900 --> 00:18:23,000
hit 400,000 and it's growing at
a pace and these are people
375
00:18:23,000 --> 00:18:25,800
registering.
So we have their to data capture
376
00:18:25,800 --> 00:18:28,500
exercise for us.
The reward for registering is
377
00:18:28,800 --> 00:18:30,500
that's how they get.
That's how they receive their
378
00:18:30,500 --> 00:18:33,400
prizes, right?
Contact them in order to be able
379
00:18:33,400 --> 00:18:36,100
to reward them right or award
them, their prizes.
380
00:18:36,300 --> 00:18:39,800
And our social media is went
from 5,000 people, sort of
381
00:18:39,800 --> 00:18:42,800
passively following us on
Facebook and Instagram and
382
00:18:42,800 --> 00:18:48,900
December to almost 60,000 today.
And it's primarily Discord
383
00:18:48,900 --> 00:18:52,700
Twitter, and then Telegram.
And so these are crypto curious.
384
00:18:52,700 --> 00:18:56,700
And what we're really doing Pete
is were mining remaining web the
385
00:18:56,700 --> 00:18:59,300
web to Market.
So the mobile gaming Market in
386
00:18:59,300 --> 00:19:02,500
the web, Who has almost 3
billion daily active users?
387
00:19:02,700 --> 00:19:06,100
That's 3 billion.
Uniques people that are playing
388
00:19:06,100 --> 00:19:09,900
a casual game on a smart device
every day and we're offering
389
00:19:09,900 --> 00:19:12,000
them web three prizes.
And so what they're doing is
390
00:19:12,008 --> 00:19:14,900
they're winning these prizes and
then they're saying wait how do
391
00:19:14,900 --> 00:19:16,600
I access this?
What do I do with this?
392
00:19:17,000 --> 00:19:20,200
What's an NF T?
Well here I'll show you the were
393
00:19:20,200 --> 00:19:23,300
creating building this community
around it and they are engaged
394
00:19:23,300 --> 00:19:27,500
and chatting and they've taken
full ownership of this process.
395
00:19:27,900 --> 00:19:32,000
So we have this heavily engaged.
Aged community that sharing with
396
00:19:32,000 --> 00:19:34,800
each other talking about, hey
speculating, what we're going to
397
00:19:34,800 --> 00:19:37,300
do with the nf2 is waiting to
hear from us, what we're going
398
00:19:37,300 --> 00:19:40,200
to do, anxious to find out more,
but they're so positive and
399
00:19:40,200 --> 00:19:42,300
they're, so loving, and they're
so good, and they're really
400
00:19:42,300 --> 00:19:44,600
enjoying it.
And so, we really feel.
401
00:19:45,000 --> 00:19:49,000
We see that this is a true
community in the true sense of
402
00:19:49,008 --> 00:19:51,700
the work.
It's not just some passive
403
00:19:52,000 --> 00:19:55,500
hardcore day trading, you know,
a hardcore gamer Community.
404
00:19:55,500 --> 00:19:57,700
It's people that want to learn
their crypto curious.
405
00:19:57,700 --> 00:19:59,500
They want to find out what this
is all about.
406
00:19:59,900 --> 00:20:04,200
And so it has a really good feel
to it as well that that's going
407
00:20:04,200 --> 00:20:05,900
a long way.
And we're doing some cause
408
00:20:05,900 --> 00:20:08,800
marketing as well which is one
of the purposes of this business
409
00:20:08,800 --> 00:20:11,000
is to raise awareness.
One of the areas we support as
410
00:20:11,000 --> 00:20:12,900
women in gaming a technology for
instance.
411
00:20:12,900 --> 00:20:16,200
So we support an all women's
coding school called code to
412
00:20:16,200 --> 00:20:18,600
inspire that's actually operates
in Afghanistan.
413
00:20:18,800 --> 00:20:21,400
I'm going to Asia soon and I'm
going to be talking to people
414
00:20:21,400 --> 00:20:23,300
about establishing an
all-women's coding school there
415
00:20:23,300 --> 00:20:26,100
as well.
And it's Dual Purpose, it's one
416
00:20:26,100 --> 00:20:29,500
sport, you know, show women they
can gain right.
417
00:20:29,600 --> 00:20:31,700
Right?
The two areas of the world that
418
00:20:31,700 --> 00:20:35,200
need more women are gaming and
Technology stem, right?
419
00:20:35,200 --> 00:20:38,000
So I psychology engineering and
math, so we can do both with
420
00:20:38,000 --> 00:20:39,300
this.
We can show them.
421
00:20:39,300 --> 00:20:42,600
Hey, here's a game where you can
go compete fairly and you don't
422
00:20:42,600 --> 00:20:45,300
have to place, you know, Call of
Duty, 16 hours a day.
423
00:20:45,600 --> 00:20:48,000
You can just go try this casual
game and see if you can win.
424
00:20:48,100 --> 00:20:51,000
And then also hear you curious
about this because, you know, if
425
00:20:51,000 --> 00:20:54,600
we can support these women's
coding programs around the
426
00:20:54,600 --> 00:20:56,500
world, then we can help bring
them into the fold and then
427
00:20:56,500 --> 00:20:58,300
hopefully by some games from
them someday.
428
00:21:02,100 --> 00:21:04,600
Hey everyone, this is Pete.
Let me tell you about the folks
429
00:21:04,600 --> 00:21:06,800
at Phillip.
Lee few years ago is that my
430
00:21:06,800 --> 00:21:09,900
first Venture Capital industry
dinner in Dublin and honestly I
431
00:21:09,900 --> 00:21:12,700
felt a bit lost.
I bumped into and Rita's Ali.
432
00:21:12,700 --> 00:21:14,200
One of the partners at Phillip
Lee.
433
00:21:14,700 --> 00:21:17,700
He bought me a pint introduced
me to the team and they took me
434
00:21:17,700 --> 00:21:19,900
under their wing.
That take you under their wing
435
00:21:19,900 --> 00:21:22,600
approach has been what I've
heard consistently from fintech.
436
00:21:22,600 --> 00:21:25,500
And crypto startups who I know
have worked with Phillip, Lee,
437
00:21:25,500 --> 00:21:28,200
and Dublin and London to help
them wrap the right legal
438
00:21:28,200 --> 00:21:31,000
framework around their business.
As fundraising and Regulatory
439
00:21:31,000 --> 00:21:34,100
needs, and I can't recommend
them enough, get in touch with a
440
00:21:34,108 --> 00:21:36,400
team at Philip lead that IE or
on money.
441
00:21:36,400 --> 00:21:37,900
Never sleeps.
That IE /.
442
00:21:37,900 --> 00:21:45,100
Phillip Lee to learn more, but
it is there a learning curve
443
00:21:45,100 --> 00:21:47,900
here right?
And that well, once the user
444
00:21:47,900 --> 00:21:51,200
gets up the curve and once they
go from being no longer
445
00:21:51,200 --> 00:21:55,600
descriptio curious, but crypto
informs our those in your
446
00:21:55,600 --> 00:22:01,100
community, engaging on the games
and Ideas on the games or is
447
00:22:01,100 --> 00:22:04,600
this about them?
Sharing ideas about the crypto
448
00:22:04,600 --> 00:22:08,100
side of it.
I think it's both and and I
449
00:22:08,100 --> 00:22:11,200
think the, you know, the, the
amount on each side is going to
450
00:22:11,200 --> 00:22:14,000
change, right?
And they become more mature.
451
00:22:14,100 --> 00:22:16,300
And so, you know, we're hoping
they become our brand
452
00:22:16,300 --> 00:22:18,400
ambassadors.
Matter of fact, we just kicked
453
00:22:18,400 --> 00:22:22,300
off a campaign this week asking
our community members to invite
454
00:22:22,300 --> 00:22:23,400
their friends.
Okay.
455
00:22:23,400 --> 00:22:25,500
So they can help teach them.
Now, you have somebody that you
456
00:22:25,500 --> 00:22:28,100
trust, right?
Saying hey, Darren try this,
457
00:22:28,100 --> 00:22:31,200
here's how you do it.
Teaching them, educating them on
458
00:22:31,800 --> 00:22:34,600
how it works or what it's about.
And then we want the
459
00:22:35,100 --> 00:22:39,200
conversations to evolve into
what are the use cases for these
460
00:22:39,200 --> 00:22:42,400
in FTS Collins talking about.
And we're planning on doing
461
00:22:42,400 --> 00:22:45,800
open-source to have the
community that helped us build
462
00:22:45,900 --> 00:22:49,000
build out these ideas because
we're exploring new territory,
463
00:22:49,100 --> 00:22:52,700
we're on the frontier, we are
truly the explorers that are out
464
00:22:52,700 --> 00:22:55,000
there.
And so why don't we share that
465
00:22:55,000 --> 00:22:57,500
with our community?
And we've already used a
466
00:22:57,508 --> 00:22:59,500
feedback loop to iterate the
product initially.
467
00:22:59,600 --> 00:23:02,300
And web to why don't we continue
doing that web 3?
468
00:23:02,300 --> 00:23:06,900
Let them tell us what to try.
Yeah, I think there's a point
469
00:23:06,900 --> 00:23:10,400
there that okay, we've got 100
to 200 million users of crypto
470
00:23:10,400 --> 00:23:13,800
on this planet right now.
But what 8 billion people and
471
00:23:13,800 --> 00:23:15,300
three billion Gamers like you
mentioned.
472
00:23:15,300 --> 00:23:17,700
Yeah.
And so even if we get to the
473
00:23:17,700 --> 00:23:22,400
point where those that come on
board Mega fans and that they
474
00:23:22,400 --> 00:23:24,800
move from crypto, curious to
crypto and formed and that
475
00:23:24,800 --> 00:23:27,900
eventually Krypto - that there's
plenty more people to come in
476
00:23:27,900 --> 00:23:29,200
behind him.
Right back.
477
00:23:29,600 --> 00:23:31,800
As long as they're bringing
their friends and that you guys
478
00:23:31,800 --> 00:23:36,100
continue to innovate on the tech
side and on creating this
479
00:23:36,100 --> 00:23:38,900
flywheel of these different
opportunities to put in front of
480
00:23:38,900 --> 00:23:41,300
the users.
Then there's some pretty good
481
00:23:41,300 --> 00:23:44,100
longevity here.
That's exactly why we decided to
482
00:23:44,100 --> 00:23:47,500
build mobile first Colin.
And I both the previous gaming
483
00:23:47,500 --> 00:23:51,700
platform and this one, right?
Because the next billion people
484
00:23:51,700 --> 00:23:55,600
that come online next, at least
80% of them.
485
00:23:55,600 --> 00:23:58,200
Their first interface is going
to be on a smartphone mobile
486
00:23:58,200 --> 00:24:00,600
device.
So That's our Target.
487
00:24:00,900 --> 00:24:04,100
And when they first, you know,
turn to explore this.
488
00:24:04,100 --> 00:24:07,900
This internet thing on these
smart devices there.
489
00:24:08,100 --> 00:24:10,300
You're not going to know the
difference between our brand and
490
00:24:10,300 --> 00:24:11,800
some of the biggest brands in
the world.
491
00:24:12,400 --> 00:24:15,400
So we have an opportunity there
to breach, those emerging
492
00:24:15,400 --> 00:24:17,500
markets that are just coming
online.
493
00:24:17,600 --> 00:24:22,200
And I think I chose a real value
for large media companies of the
494
00:24:22,200 --> 00:24:25,200
world that are trying to reach
those people, because they have
495
00:24:25,200 --> 00:24:27,400
to go big and Broad, and deep in
their Market.
496
00:24:27,400 --> 00:24:31,200
Well, we're Nimble and we can
open up and move from Market to
497
00:24:31,200 --> 00:24:34,200
Market and hit all the Emerging
Markets as they come online.
498
00:24:34,500 --> 00:24:36,700
You know, they're not building
land lines across the plan
499
00:24:36,700 --> 00:24:38,900
anymore.
They're putting in cell phone,
500
00:24:38,900 --> 00:24:41,700
towers and satellites.
And so we're built for that.
501
00:24:41,700 --> 00:24:43,500
Oh yeah.
Oh, I'm thinking all different
502
00:24:43,500 --> 00:24:46,100
types of in, you know, overlap
here with big, big media
503
00:24:46,100 --> 00:24:50,200
companies and a casual games and
will allow games and the things
504
00:24:50,200 --> 00:24:53,300
that could drive more users to
their content, their own native
505
00:24:53,300 --> 00:24:54,900
content.
So, I think I'm answering my
506
00:24:54,900 --> 00:24:58,600
next question here before I ask
it, but it terms, the
507
00:24:58,600 --> 00:25:01,200
longer-term vision.
And how big can this get?
508
00:25:01,500 --> 00:25:05,100
And, you know, from probably
let's start this one from a
509
00:25:05,108 --> 00:25:07,600
technology perspective.
Colin, what is this?
510
00:25:07,600 --> 00:25:09,300
Look like.
When you've got the first
511
00:25:09,300 --> 00:25:14,300
billion users right from a mega
fans perspective, huge huge.
512
00:25:14,300 --> 00:25:17,200
We've got the team in places
online like I say we're hiring
513
00:25:17,200 --> 00:25:21,500
need developers but because of
the whole techstars project
514
00:25:21,500 --> 00:25:24,400
we've got some amazing mentors
who are in place and are helping
515
00:25:24,400 --> 00:25:26,100
us.
I think I'd mess in the right
516
00:25:26,100 --> 00:25:29,400
direction and everything is just
kind of built around the neck.
517
00:25:29,500 --> 00:25:32,200
Stat.
So for me in particular, I have
518
00:25:32,200 --> 00:25:35,300
to start looking into, you know,
maybe what happens, after move
519
00:25:35,300 --> 00:25:39,900
our gaming, we can move into PC
gaming to HTML5 games anything.
520
00:25:39,900 --> 00:25:43,600
We could link it up to a Peloton
you know and have a competition
521
00:25:43,600 --> 00:25:45,300
to see who can burn those
calories.
522
00:25:45,300 --> 00:25:48,400
And we there's so many
opportunities for us in terms of
523
00:25:48,400 --> 00:25:51,400
tech, absolutely either go.
The big thing is the fact that
524
00:25:51,400 --> 00:25:55,000
you're not publishing in
developing games, you're just
525
00:25:55,000 --> 00:25:58,600
creating these Bridges between
different ways that people
526
00:25:58,600 --> 00:26:03,500
engage.
With smart devices for pleasure
527
00:26:03,700 --> 00:26:06,400
for leisure, that's actually the
Irish way to say Leisure.
528
00:26:06,500 --> 00:26:08,800
I'll go back to saying Leisure
it, you know, maybe the summer
529
00:26:08,800 --> 00:26:12,000
when I'm back in the US, but how
do you say it Colin, do you say
530
00:26:12,000 --> 00:26:13,800
Leisure Leisure?
I'll say, lygia.
531
00:26:14,200 --> 00:26:15,700
Yeah, there you go.
All right, cool.
532
00:26:15,700 --> 00:26:19,500
From a market perspective.
Jeff, how big can this get?
533
00:26:20,700 --> 00:26:26,500
My gosh, that as an entity as a
market, it's going to reach.
534
00:26:26,500 --> 00:26:28,300
I mean, you have 3 billion
people already playing casual
535
00:26:28,300 --> 00:26:30,800
games.
So there's already a market.
536
00:26:30,800 --> 00:26:34,600
Can we activate half of those
potentially with?
537
00:26:34,600 --> 00:26:37,300
If we had the right Partnerships
and with this a collaborative
538
00:26:37,300 --> 00:26:40,400
process for us, right?
It really is about that, that
539
00:26:40,400 --> 00:26:43,500
white label solution is about
partnering, with, with bigger
540
00:26:43,500 --> 00:26:46,100
Brands, bigger games, and
sharing in our communities,
541
00:26:46,100 --> 00:26:48,000
sharing our community, with them
and vice versa.
542
00:26:48,600 --> 00:26:51,800
So we can grow exponentially
based Matt, right.
543
00:26:52,200 --> 00:26:54,900
So if we found another game
studio, for instance, one of the
544
00:26:54,900 --> 00:26:57,200
ones were talking to you right
now that also has four hundred
545
00:26:57,200 --> 00:26:59,800
thousand registered users and
we're sharing this suddenly, we
546
00:26:59,800 --> 00:27:02,200
have eight hundred thousand
users we integrated in their
547
00:27:02,200 --> 00:27:05,800
game so we just to X.
So this can happen very quickly
548
00:27:06,200 --> 00:27:09,400
and you know, potentially we
could reach physically about
549
00:27:09,400 --> 00:27:12,100
half of the market about half of
the markets in China.
550
00:27:12,500 --> 00:27:13,900
We cannot reach that they're
kept.
551
00:27:13,900 --> 00:27:17,000
There is the a firewall there
that we can't breach, and they
552
00:27:17,000 --> 00:27:19,400
have some restrictions around
gaming for prizes, and there's a
553
00:27:19,408 --> 00:27:22,000
few other spot markets.
That also has some restrictions,
554
00:27:22,300 --> 00:27:26,800
but potentially, I mean, the
total available Market to us is
555
00:27:27,200 --> 00:27:30,800
approximately 1.5 billion
players and okay.
556
00:27:30,800 --> 00:27:33,100
And there's, there's look,
there's some of the biggest
557
00:27:33,100 --> 00:27:36,000
brands in the world, you know,
are going after it.
558
00:27:36,600 --> 00:27:39,500
The, we know the potentials
there and Gamers.
559
00:27:39,500 --> 00:27:43,200
Don't just live on one game.
They might play one game most of
560
00:27:43,200 --> 00:27:45,000
the time.
But as you said, this is a
561
00:27:45,008 --> 00:27:48,000
Leisure.
It's casual gaming, right?
562
00:27:48,100 --> 00:27:51,800
It's to take up some down time.
It's, you know, you're on the
563
00:27:51,800 --> 00:27:55,800
train or the bus commuting or at
the airport or you're at your
564
00:27:55,800 --> 00:27:59,900
kids, you know, football game
or, you know, the u.s. baseball
565
00:27:59,900 --> 00:28:03,000
where you're sitting around for
a few hours and so you're
566
00:28:03,000 --> 00:28:04,600
playing multiple different
games.
567
00:28:04,700 --> 00:28:08,600
What this is is a toolset that's
a retention of monetization tool
568
00:28:08,900 --> 00:28:12,900
because Competitive Gaming turns
on a chemical reaction has a
569
00:28:12,908 --> 00:28:15,200
chemical reaction that people
have and so it brings out the
570
00:28:15,208 --> 00:28:17,200
competitiveness and people,
right?
571
00:28:17,200 --> 00:28:19,900
So now yes, I can play against
this casual game.
572
00:28:20,000 --> 00:28:22,100
One of our League games, candy
business, connect three puzzle
573
00:28:22,100 --> 00:28:23,500
game.
I can play against it all day
574
00:28:23,500 --> 00:28:26,700
and try to get my high score.
But wait, there's other
575
00:28:26,700 --> 00:28:29,500
tournaments going on where
people are winning prizes the
576
00:28:29,500 --> 00:28:32,300
now, my high score, I can
actually get rewarded something
577
00:28:32,300 --> 00:28:35,800
for that, your competitive
juices to start to get released
578
00:28:36,100 --> 00:28:40,600
and orphans, things like that.
So there's a natural innate want
579
00:28:40,600 --> 00:28:44,200
or need to compete and then add
in large prize pools.
580
00:28:44,700 --> 00:28:48,200
Let's say we're doing, you know,
in Ft, that's worth, you know,
581
00:28:48,300 --> 00:28:51,400
25,000 dollars, two hundred
thousand dollars, Let's scale
582
00:28:51,400 --> 00:28:54,500
that up with the audience.
The more people that join the
583
00:28:54,500 --> 00:28:57,700
larger, our prize pools can get
and that creates another
584
00:28:57,700 --> 00:29:00,300
stickiness Factor.
So you have dual stickiness
585
00:29:00,300 --> 00:29:03,400
factors their competitiveness,
which is natural ease of play.
586
00:29:03,400 --> 00:29:05,500
The again, these are casual
games that were starting was.
587
00:29:05,500 --> 00:29:09,200
So again we lowered the barrier
right for people so you don't
588
00:29:09,200 --> 00:29:11,300
have to be a heavily.
Skilled gamer.
589
00:29:11,300 --> 00:29:12,900
That's playing for 16 hours a
day.
590
00:29:13,100 --> 00:29:16,100
You can jump on one of these
games and you can you can
591
00:29:16,100 --> 00:29:19,600
practice for a couple hours and
become good, right?
592
00:29:19,600 --> 00:29:21,900
So anybody can We call it in
sports bra.
593
00:29:21,900 --> 00:29:25,700
We actually trademark that.
Esports for all meeting were
594
00:29:26,000 --> 00:29:28,100
offering this to so the world to
everyone.
595
00:29:28,300 --> 00:29:32,200
So we I think we could reach you
know 1.5 billion people with
596
00:29:32,200 --> 00:29:34,700
this with the right Partnerships
and collaborations in place.
597
00:29:35,200 --> 00:29:38,400
I get it I get it.
And from a technology
598
00:29:38,400 --> 00:29:41,900
perspective, Colin what other
Innovations does this open up,
599
00:29:42,300 --> 00:29:45,100
right?
You guys get this right in terms
600
00:29:45,100 --> 00:29:48,500
of scaling, the platform, what
are the other opportunities that
601
00:29:48,500 --> 00:29:52,700
it does open up in order to
integrate not just with other
602
00:29:52,700 --> 00:29:55,800
markets?
But If the technology platforms
603
00:29:56,200 --> 00:29:59,000
that others you using out there
and areas that people not may
604
00:29:59,000 --> 00:30:02,000
not be thinking about right now.
Yeah, I mean, this is the, the
605
00:30:02,000 --> 00:30:04,500
beauty of the way it's been
written as been made with all
606
00:30:04,500 --> 00:30:06,800
this in mind.
So, like I said, mentioned
607
00:30:06,800 --> 00:30:10,100
earlier, we got these open apis
so anybody can call them from
608
00:30:10,100 --> 00:30:13,600
wherever they like it obviously
needs to be secured as well with
609
00:30:13,600 --> 00:30:17,300
API Keys Etc security, but it's
really Limitless.
610
00:30:17,300 --> 00:30:21,600
You know, we can, everything's
has an open API now whether it's
611
00:30:21,700 --> 00:30:25,200
a Fitbit Fitbit, have that open
API Guys we can connect to that,
612
00:30:25,200 --> 00:30:28,300
I like I mentioned earlier there
the palette alms there could
613
00:30:28,300 --> 00:30:30,200
really be anything console
gaming.
614
00:30:30,200 --> 00:30:34,200
Obviously at some point steam
has open apis that there's is
615
00:30:34,200 --> 00:30:37,400
really kind of unlimited.
I think we're concentrating on
616
00:30:37,400 --> 00:30:42,100
mobile games at the moment but
yeah, next step is could open up
617
00:30:42,100 --> 00:30:43,600
anything.
There are three.
618
00:30:43,600 --> 00:30:47,600
Okay first phase which were
still in is to call for 100
619
00:30:47,600 --> 00:30:50,900
games and 100 markets with 100
million players and we think
620
00:30:50,900 --> 00:30:53,600
that's a first good step and
it's an audacious goal.
621
00:30:53,700 --> 00:30:57,000
But it's Capable and we've seen
scale like this color and I both
622
00:30:57,000 --> 00:30:59,600
have Large Scale Company
backgrounds.
623
00:31:00,100 --> 00:31:02,200
We know what that looks like and
what it feels like we've been on
624
00:31:02,200 --> 00:31:06,000
those teams and so really, it is
achievable bring you back to the
625
00:31:06,008 --> 00:31:07,600
Here.
And Now, what is the biggest
626
00:31:07,600 --> 00:31:11,100
challenge for 2022?
And obviously, the biggest
627
00:31:11,100 --> 00:31:15,400
objective for 2022 to get to get
done our goal this year.
628
00:31:15,400 --> 00:31:17,300
So what were fundraising right
now?
629
00:31:17,300 --> 00:31:19,600
We're about halfway through our
seed round, which is great.
630
00:31:19,800 --> 00:31:22,900
So we've raised about a million
and a half u.s. towards the 3
631
00:31:22,900 --> 00:31:25,200
million goal.
We're going to launch a token
632
00:31:25,200 --> 00:31:28,100
with some of those monies and Q3
hopefully depending on market
633
00:31:28,100 --> 00:31:30,300
conditions and we're going to
leverage that and we are
634
00:31:30,300 --> 00:31:32,900
developing in Ft sale as well
around some of our game
635
00:31:32,900 --> 00:31:35,600
characters who will use that to
raise as well.
636
00:31:35,700 --> 00:31:40,000
So we've got some good levers
that we can pull and that are in
637
00:31:40,000 --> 00:31:42,800
development right now to help us
get to a 5 million total goal
638
00:31:42,800 --> 00:31:47,000
this year, and we're using those
Monies to continue building out.
639
00:31:47,000 --> 00:31:49,200
The team is, Colin said we've
been adding to the technical
640
00:31:49,200 --> 00:31:51,500
side.
We're also adding to the, the
641
00:31:51,500 --> 00:31:55,100
marketing affiliate marketing
and The partnership side as
642
00:31:55,100 --> 00:31:57,600
well.
And the goal is to have ten
643
00:31:57,600 --> 00:32:00,300
games in Market.
We're now currently, we've just
644
00:32:00,300 --> 00:32:03,500
launched on Samsung and Huawei.
So now we're on Google, Apple
645
00:32:03,500 --> 00:32:07,000
Samsung Huawei stores, we can
have 10 games in those stores.
646
00:32:07,600 --> 00:32:10,500
A million registered users, half
a million gauge followers on
647
00:32:10,500 --> 00:32:14,800
social media, That'll put us in
position next year to 10x again.
648
00:32:15,100 --> 00:32:20,000
So in 2023 pain and that's the
goal and then from there, you
649
00:32:20,000 --> 00:32:22,500
know, we know the conversations
it's going to be a global
650
00:32:22,500 --> 00:32:24,400
conversation, the end of 22
degrees.
651
00:32:24,400 --> 00:32:26,600
So we're a little over a year
year and a half out.
652
00:32:27,300 --> 00:32:29,300
All right.
From a, from a tech perspective.
653
00:32:29,300 --> 00:32:31,400
Colin what's the biggest
objective for right now?
654
00:32:31,800 --> 00:32:35,200
So, yeah, we've kind of gone
from 0 to 100 and like a few
655
00:32:35,200 --> 00:32:38,500
weeks because of mainly due to
the textiles and I guess it's
656
00:32:38,500 --> 00:32:39,800
alright, it's great.
I love it.
657
00:32:40,200 --> 00:32:43,200
So we've gone from, you know,
kind of small Not so, some
658
00:32:43,200 --> 00:32:45,400
serious, you know, we've been
working when we can and get
659
00:32:45,400 --> 00:32:47,600
things working, you know, as
well as we can.
660
00:32:48,000 --> 00:32:50,500
It's gone from that to, okay?
Now you're in the next phase of
661
00:32:50,500 --> 00:32:54,100
the company, everything needs to
be security side of things.
662
00:32:54,100 --> 00:32:56,700
Employing new people building
out the products at the same
663
00:32:56,700 --> 00:33:00,000
time and it's just getting a
balance as well.
664
00:33:00,400 --> 00:33:03,900
It's also not so much fun.
Yeah, I hear, you know, and I
665
00:33:03,900 --> 00:33:06,300
was thinking about this this
morning, actually, when I was
666
00:33:06,300 --> 00:33:10,400
out for my walk, in thinking
about Mega fan specifically, and
667
00:33:10,400 --> 00:33:12,100
it was something I think it was
real.
668
00:33:12,200 --> 00:33:15,000
Paul on a podcast was talking
about a security.
669
00:33:15,000 --> 00:33:18,500
You just mention it being that
bridge from web to web three and
670
00:33:18,500 --> 00:33:24,300
that you're bringing value in
two types of platforms that
671
00:33:24,500 --> 00:33:28,200
today aren't in mass and where
there's not a whole lot of.
672
00:33:28,200 --> 00:33:30,500
Hey, this is how others have
done it before.
673
00:33:31,100 --> 00:33:35,100
And so you're implementing the
security to prevent this whole
674
00:33:35,100 --> 00:33:39,700
Honeypot style attack of, okay?
Look at this new mobile gaming
675
00:33:39,700 --> 00:33:43,800
platform, they're paying or It's
and entities are paying rewards
676
00:33:43,800 --> 00:33:45,900
and tokens.
There is an ability to take
677
00:33:45,900 --> 00:33:50,000
those tokens off platform and
monetize them if it's you that's
678
00:33:50,000 --> 00:33:53,400
earned them but also monetize
them if it's a bad actor that's
679
00:33:53,400 --> 00:33:56,400
done that and building up
security around that is pretty
680
00:33:56,400 --> 00:34:00,400
critical and it's a very very
fast-moving industry in web
681
00:34:00,400 --> 00:34:04,400
three obviously or fast-moving
World in web three where you've
682
00:34:04,400 --> 00:34:05,700
got to, you've got to do all
that.
683
00:34:05,700 --> 00:34:08,400
You got all that copper.
Fastened down, is that something
684
00:34:08,400 --> 00:34:09,800
common that keeps you up at
night?
685
00:34:09,900 --> 00:34:12,000
Oh totally.
Yeah.
686
00:34:12,199 --> 00:34:14,199
I wake up in my in spots cold
sweats.
687
00:34:15,699 --> 00:34:18,100
Is this hold on me as well?
I see these.
688
00:34:18,100 --> 00:34:20,000
It's all on you.
It's all you.
689
00:34:20,000 --> 00:34:22,100
It's like a scientist my fault.
Yeah.
690
00:34:22,199 --> 00:34:24,100
So we have to stay one step
ahead.
691
00:34:24,100 --> 00:34:28,000
I mean, China secure gaming
systems is very, very hard
692
00:34:28,000 --> 00:34:32,199
because it's obviously open to a
lot of cheating and bad behavior
693
00:34:32,199 --> 00:34:34,800
behind the scenes.
So we just have to try and stay
694
00:34:34,800 --> 00:34:36,699
one step ahead.
We've got a lot of things in
695
00:34:36,699 --> 00:34:39,900
place for security using, you
know, Cloud, right?
696
00:34:39,900 --> 00:34:42,100
From cloud fly all the way down
to anti-cheat system.
697
00:34:42,300 --> 00:34:46,500
Them on the server side, but the
client side is very very very
698
00:34:46,500 --> 00:34:49,699
difficult to secure itself so we
try and do everything on the
699
00:34:49,699 --> 00:34:52,699
server side of the can.
So you know, you started game,
700
00:34:53,000 --> 00:34:54,300
okay?
We know how long they've been
701
00:34:54,300 --> 00:34:56,500
playing, we know what level
they've been playing you know
702
00:34:56,500 --> 00:34:59,200
the maximum points are they can
score in that time.
703
00:34:59,500 --> 00:35:02,700
So if anything outside of those
kind of bands we flagged them
704
00:35:02,700 --> 00:35:05,200
and then we investigate that.
Yeah.
705
00:35:05,200 --> 00:35:08,700
Yeah I think you mentioned this
to me before so almost like a
706
00:35:08,700 --> 00:35:10,900
cryptocurrency platform will
have a whole bunch of
707
00:35:10,900 --> 00:35:13,600
transaction history.
And they'll know for each one of
708
00:35:13,607 --> 00:35:16,400
their customers, each one of
their users, what their
709
00:35:16,400 --> 00:35:18,400
Tendencies are.
And so they're going to run
710
00:35:18,400 --> 00:35:21,300
algorithms based upon their
usage in their transactions and
711
00:35:21,300 --> 00:35:25,000
see if anything jumps out.
For example, I was on a crypto
712
00:35:25,000 --> 00:35:29,400
platform, a couple weeks ago, I
was pulling up my list of annual
713
00:35:29,400 --> 00:35:32,700
transactions, for some reporting
that I was doing and I hadn't
714
00:35:32,700 --> 00:35:36,700
logged into that platform to get
something like that a year and
715
00:35:36,700 --> 00:35:40,700
within I don't know, 45 hours.
I got an email that says your
716
00:35:40,700 --> 00:35:44,500
account is under review.
That clears within 24 hours but
717
00:35:44,500 --> 00:35:46,600
then we'll give you access back
to your account now.
718
00:35:46,600 --> 00:35:48,800
Mike, that was it?
I did something out of the
719
00:35:48,800 --> 00:35:51,500
ordinary and they immediately,
shut it down.
720
00:35:51,600 --> 00:35:53,900
Yeah, and you can do those types
of things.
721
00:35:53,900 --> 00:35:55,800
You don't need to be a
cryptocurrency platform to do
722
00:35:55,800 --> 00:35:56,300
that.
No.
723
00:35:56,500 --> 00:35:59,300
Fortunately web 3 gaming
platform.
724
00:35:59,600 --> 00:36:02,300
The ground was sort of cut force
on the web to side because
725
00:36:02,300 --> 00:36:05,200
there's, there's plenty of
gaming companies in this world
726
00:36:05,200 --> 00:36:07,700
that have had to go through
basic security.
727
00:36:08,100 --> 00:36:11,200
We're adding another area that
needs to be secured in the web
728
00:36:11,200 --> 00:36:12,600
three.
The Bridge right?
729
00:36:12,600 --> 00:36:15,200
The process, but those live in
our accounts.
730
00:36:15,400 --> 00:36:17,500
So, the bridge is actually the
players account.
731
00:36:18,200 --> 00:36:23,100
So, you'll be able to see and
access your web three and web to
732
00:36:23,100 --> 00:36:26,100
assets within your account.
It'll be sitting on a web to
733
00:36:26,100 --> 00:36:28,300
server, but it will have links
that will take you to the web 3.
734
00:36:28,300 --> 00:36:31,000
So we do and Colin's been
working on the security truck
735
00:36:31,000 --> 00:36:33,300
called, like you said, this is
what keeps them up at night.
736
00:36:33,300 --> 00:36:36,100
But luckily, you know, for us of
the gaming companies had already
737
00:36:36,100 --> 00:36:39,000
shown us, some of the basics,
and we've worked towards, you
738
00:36:39,000 --> 00:36:41,400
know, achieving all those.
I think we've been successful at
739
00:36:41,400 --> 00:36:43,500
that butt.
Part two of this second side of
740
00:36:43,508 --> 00:36:46,400
it is our community.
As I said, this is a
741
00:36:46,400 --> 00:36:49,300
collaborative.
So we've established the world's
742
00:36:49,300 --> 00:36:52,600
first mobile Esports Gaming
Community, not for a single
743
00:36:52,600 --> 00:36:59,100
brand, but as a, as a vertical,
right mobile Esports and and we
744
00:36:59,100 --> 00:37:01,600
want them to take ownership and
they have.
745
00:37:01,800 --> 00:37:04,700
So we're going to keep continue
promoting that because if they
746
00:37:04,700 --> 00:37:08,000
see a bad actor, well I wouldn't
want to be in their way.
747
00:37:08,000 --> 00:37:11,700
That's that's for sure, right?
Let the let them think of we've
748
00:37:11,700 --> 00:37:13,300
seen.
We've seen what happens on
749
00:37:13,300 --> 00:37:15,700
Reddit and places like that and
when you say something that's
750
00:37:15,700 --> 00:37:19,100
out of line, imagine somebody
doing something, you know,
751
00:37:19,100 --> 00:37:23,300
illegal or you know, something
malicious within our community.
752
00:37:23,400 --> 00:37:25,700
I believe that our community
would jump all over them and
753
00:37:25,700 --> 00:37:27,600
make sure that they were called
out.
754
00:37:27,700 --> 00:37:30,600
And, you know, contact doesn't
make sure they were banned and
755
00:37:30,600 --> 00:37:33,100
so we, we are going to be using
that as well.
756
00:37:33,600 --> 00:37:36,200
Is our community will be our
eyes and ears, as well as what
757
00:37:36,200 --> 00:37:39,100
we're seeing in the tax system
that Collins building these
758
00:37:39,100 --> 00:37:42,000
algorithms, right to watch the
metadata and make sure that
759
00:37:42,200 --> 00:37:44,000
We're catching anomalies.
Yeah.
760
00:37:44,200 --> 00:37:46,400
What's awesome about you guys
that you kind of interests think
761
00:37:46,400 --> 00:37:48,000
of this.
Your kind of like I was going to
762
00:37:48,000 --> 00:37:50,600
say the stealth web 3, but it's
not even stealth, right?
763
00:37:50,600 --> 00:37:54,700
It's a fact that you're talking
about community, and that is a
764
00:37:54,707 --> 00:37:56,800
very, very strong web, three
narrative.
765
00:37:57,200 --> 00:38:00,800
What you call SDK or software
development kit or white label
766
00:38:00,900 --> 00:38:04,000
is a very, very strong web,
three narrative called
767
00:38:04,000 --> 00:38:06,700
composability or Lego block or
the fact that others can build
768
00:38:06,700 --> 00:38:11,100
on top of what you've built
right and you do have this
769
00:38:11,100 --> 00:38:15,500
compounding Act between you
bringing more users to
770
00:38:15,500 --> 00:38:18,400
developers, and developers
bringing or game Publishers in
771
00:38:18,400 --> 00:38:21,200
the, in that instance, bringing
more users to you, right?
772
00:38:21,200 --> 00:38:23,900
So you have the strong
compounding crossover effects.
773
00:38:23,900 --> 00:38:25,400
Another strong web three
narrative.
774
00:38:25,500 --> 00:38:29,300
So, is this a sign of the times?
Or was this thought out?
775
00:38:29,300 --> 00:38:33,500
Well in advance?
Yeah, early early.
776
00:38:33,500 --> 00:38:36,500
You were well doing the first
legal Ico and Canada.
777
00:38:36,500 --> 00:38:40,400
You had your head around this
early days and it's just been
778
00:38:40,400 --> 00:38:44,300
it's been quiet and but now It's
moving like a house on fire.
779
00:38:44,300 --> 00:38:48,100
So we have this and look we're a
true platform play, right?
780
00:38:48,100 --> 00:38:49,600
That's what this is the
Platinum.
781
00:38:49,600 --> 00:38:51,500
You can build off of it.
We can add games to.
782
00:38:51,500 --> 00:38:53,800
We can add communities to it.
They can interchange One
783
00:38:53,800 --> 00:38:55,500
account.
You open up an account with us.
784
00:38:55,500 --> 00:38:57,200
You register, an account set of
one of our games.
785
00:38:57,300 --> 00:38:59,700
You can now use that account
across all of our games in our
786
00:38:59,700 --> 00:39:02,100
ecosystem, so it's a platform
play.
787
00:39:02,100 --> 00:39:05,200
So we want to be sitting
alongside the Roblox in the
788
00:39:05,200 --> 00:39:09,700
Minecraft, so the world and we
are, but we're mobile first
789
00:39:10,000 --> 00:39:13,300
right though?
That's Our Niche right now, will
790
00:39:13,300 --> 00:39:17,600
expand and go compete against
the bigger players later when
791
00:39:17,600 --> 00:39:19,200
we're ready.
But right now there's so much
792
00:39:19,200 --> 00:39:22,800
the mine here and there's so
many people to draw in and bring
793
00:39:22,800 --> 00:39:27,000
over and and show and tell you
know, web three assets and what
794
00:39:27,000 --> 00:39:29,400
they're about.
So that's what we're going to
795
00:39:29,400 --> 00:39:30,500
do.
It's something we've always
796
00:39:30,500 --> 00:39:32,900
thought about it and I'm moving
into is that was going to happen
797
00:39:32,900 --> 00:39:37,500
eventually because crypto tokens
and gaming just go hand-in-hand
798
00:39:37,500 --> 00:39:39,700
and especially when you bring an
FTE since the equation as well.
799
00:39:39,700 --> 00:39:41,300
I can lead you into one of your
stories.
800
00:39:41,300 --> 00:39:44,400
Happy about the They check each,
he's actually kind of thing
801
00:39:44,400 --> 00:39:46,800
because, you know, use those
tokens to get things and then
802
00:39:46,800 --> 00:39:48,000
you get paid back in those
taken.
803
00:39:48,000 --> 00:39:51,600
So I know I know but for the
audience out there was some was
804
00:39:51,600 --> 00:39:53,100
referring to a Chuck-E-Cheese
example.
805
00:39:53,100 --> 00:39:55,900
Today about getting paid and
tokens at an arcade.
806
00:39:55,900 --> 00:39:58,500
And I said, listen, once I saw
Kanye West at Chuck E cheese
807
00:39:58,500 --> 00:40:02,300
now, that's a shout-out to his
gold digger song but I never
808
00:40:02,300 --> 00:40:04,700
actually saw a Kanye West to
Chuck E cheese, but I have been
809
00:40:04,700 --> 00:40:06,700
to a Chuck E cheese on the
global side of it.
810
00:40:06,700 --> 00:40:09,700
Now you'll be winning tokens
right in her games and tokens
811
00:40:09,700 --> 00:40:11,900
are aiming up Gamers have been
you.
812
00:40:12,100 --> 00:40:15,100
Using digital asset since the
mid-90s they've been trading
813
00:40:15,100 --> 00:40:18,800
them since the mid-90s.
So, this is, this is native to
814
00:40:18,800 --> 00:40:22,100
the gaming environment.
Cryptocurrency is just another
815
00:40:22,100 --> 00:40:25,200
digital asset in FTC is just
another digital asset and their
816
00:40:25,200 --> 00:40:27,200
world.
But digital assets are native to
817
00:40:27,200 --> 00:40:29,900
gaming, right?
And, and when you're in our game
818
00:40:29,900 --> 00:40:33,500
system and you're you're buying
and then playing using your
819
00:40:33,500 --> 00:40:36,400
buying tokens using them to play
in, tournaments, your winning
820
00:40:36,400 --> 00:40:39,300
back tokens and then you're
trading those tokens out.
821
00:40:39,400 --> 00:40:43,000
It's like a casino model.
It's Chucky Cheese, is we
822
00:40:43,600 --> 00:40:45,400
recognize that.
But for the rest of the world,
823
00:40:45,400 --> 00:40:47,700
is taking your tokens from the
table to the cage.
824
00:40:47,800 --> 00:40:49,400
And then saying, what can I get
for this?
825
00:40:49,400 --> 00:40:52,500
Well, you can get this in Ft.
This cryptocurrency, this
826
00:40:52,500 --> 00:40:57,000
product would be, we offered
fiat currency, so anything
827
00:40:57,000 --> 00:40:59,900
everything anything that can be
transferred digitally we can
828
00:40:59,900 --> 00:41:03,100
offer.
And so this is such a scalable
829
00:41:03,100 --> 00:41:08,300
and expandable platform from
every facet, every asset that
830
00:41:08,300 --> 00:41:11,300
we're using is, is the scalable
and we'll call in.
831
00:41:11,300 --> 00:41:15,000
And I Got together and design.
This particular model.
832
00:41:15,000 --> 00:41:16,700
That's that's what we had in
mind.
833
00:41:16,700 --> 00:41:19,800
The entire time for Mega fans
was, you know, let's build this
834
00:41:19,800 --> 00:41:22,700
for Enterprise level.
Let's build this for scale and
835
00:41:22,700 --> 00:41:24,900
when we find the right
partnership, you know, will take
836
00:41:24,900 --> 00:41:28,400
this and be able to have a
complete Global Endeavor with
837
00:41:28,400 --> 00:41:30,200
it.
So that's what Mega fans is all
838
00:41:30,200 --> 00:41:34,600
about nice last.
Question guys, what's one thing
839
00:41:34,600 --> 00:41:36,600
that people wouldn't expect to
know about you?
840
00:41:36,700 --> 00:41:40,600
And we'll start with Jeff.
I like my quiet time.
841
00:41:43,300 --> 00:41:45,100
No, you don't.
I'm talking all the time.
842
00:41:45,600 --> 00:41:48,500
I really enjoy my time by
myself.
843
00:41:48,500 --> 00:41:50,400
It's very spiritual for me on
bike.
844
00:41:50,400 --> 00:41:53,400
I surf those for my moments of
reflection.
845
00:41:54,100 --> 00:41:56,400
I'm a humanist.
I'm very loud about that because
846
00:41:56,400 --> 00:42:00,000
I believe everybody look work.
As I tell my kids, it's a great
847
00:42:00,000 --> 00:42:02,800
day for a race and they answer
the human race.
848
00:42:03,100 --> 00:42:06,800
Let us all enjoy the race
together and so that's I'm going
849
00:42:06,800 --> 00:42:10,100
to always work it on and build
businesses around that premise
850
00:42:10,700 --> 00:42:13,000
and that's what that does.
A couple things about me,
851
00:42:13,300 --> 00:42:15,200
absolutely better.
The human race from the router
852
00:42:15,200 --> 00:42:17,700
here, you know?
Absolutely Colin.
853
00:42:17,700 --> 00:42:19,100
What about you?
Wow.
854
00:42:19,200 --> 00:42:20,900
Okay.
Well, I have an embarrassing
855
00:42:20,900 --> 00:42:22,700
story about how I ended up in
Canada.
856
00:42:23,100 --> 00:42:27,200
So, I used to be, he's feeling
marching band, and I just got
857
00:42:27,200 --> 00:42:29,300
all these stories about surfing.
And there's another guy who
858
00:42:29,300 --> 00:42:30,800
works in the company with the
next person.
859
00:42:30,800 --> 00:42:32,900
A border.
Now I was a drummer in a
860
00:42:32,900 --> 00:42:35,300
marching band and that's one of
the reasons I moved out to
861
00:42:35,300 --> 00:42:40,200
Canada actually say okay my to
be to Vancouver but the Expo 86.
862
00:42:40,300 --> 00:42:44,300
It was quite a big thing and
Right to the interior, which is
863
00:42:44,300 --> 00:42:48,000
called cleaner and all that.
It can, I Canaria hated it.
864
00:42:48,300 --> 00:42:50,500
I can stand it because I was a
teenager and everything was
865
00:42:50,500 --> 00:42:52,400
going on.
If I give her all that was here
866
00:42:52,400 --> 00:42:54,600
was just lakes and mountains and
kind of boring stuff.
867
00:42:55,100 --> 00:42:58,900
So speak about moving out to
Canada in the early 2000's and
868
00:42:59,000 --> 00:43:01,000
you know it's good Vancouver.
That's where it's all happening
869
00:43:01,600 --> 00:43:04,200
but it rains there a lot.
So it's very similar to England.
870
00:43:04,600 --> 00:43:07,600
Okay, how about Kelowna see if
it's looked on the internet to
871
00:43:07,600 --> 00:43:10,100
make sure it's still there?
Since I was quite a big heavy
872
00:43:10,100 --> 00:43:14,900
Tech sector so Wow.
Your anniversary of Wyoming in
873
00:43:14,900 --> 00:43:17,100
Kelowna and I'd be fine.
Wow, no.
874
00:43:17,100 --> 00:43:19,200
Just told the world, but it's
all good.
875
00:43:19,200 --> 00:43:21,700
And there's a video of me.
Ashley was Jeff, doesn't even
876
00:43:21,700 --> 00:43:23,300
know.
This is a video of me on YouTube
877
00:43:23,300 --> 00:43:26,000
when I was in the band being
interviewed by the BBC by Collin
878
00:43:26,000 --> 00:43:28,300
I've seen it if something it.
Okay.
879
00:43:28,400 --> 00:43:30,600
Oh dude, that's got to make the
rounds.
880
00:43:30,600 --> 00:43:34,300
That's got to make the rounds.
Absolutely use a child products.
881
00:43:34,300 --> 00:43:37,400
Get we're all going to see it in
a marching band and then
882
00:43:37,400 --> 00:43:40,700
becoming a developer for all
those years and then finally
883
00:43:40,700 --> 00:43:44,400
getting it together.
Is it gets dark, that's what he
884
00:43:44,400 --> 00:43:47,500
is.
He is at X star, he is at X.
885
00:43:47,500 --> 00:43:51,300
Star will give him that 100%.
All right guys, we'll listen, it
886
00:43:51,300 --> 00:43:53,100
was awesome.
Having you on the show it was a
887
00:43:53,100 --> 00:43:56,300
great chat really looking
forward to to our next chat,
888
00:43:56,300 --> 00:43:58,600
which will likely be tomorrow at
this stage.
889
00:43:58,600 --> 00:44:00,800
So thank you again, guys.
This has been great.
890
00:44:00,800 --> 00:44:02,500
Thank you so much for being on
your show.
891
00:44:02,800 --> 00:44:04,500
Yeah, thanks baby.
I'm fold everything.
892
00:44:04,500 --> 00:44:06,600
You've done with the text laws
program as well.
893
00:44:06,600 --> 00:44:09,400
So really enjoying it.
Thank you guys.
894
00:44:16,800 --> 00:44:19,100
That does it for this week,
folks, thanks to Jeff Donnelly
895
00:44:19,100 --> 00:44:20,900
and Colin Bracy for opening up
their minds.
896
00:44:20,900 --> 00:44:23,300
Help us figure out why they do
what they do like to get in
897
00:44:23,300 --> 00:44:25,600
touch with Jeff and Colin.
And learn more about Mega fans,
898
00:44:25,600 --> 00:44:27,700
or in the show, notes on our
website money, never sleeps,
899
00:44:27,700 --> 00:44:29,400
that IE.
So, check us out online.
900
00:44:29,800 --> 00:44:32,300
Also, thanks to Conan Brophy,
from create sound for mixing and
901
00:44:32,300 --> 00:44:34,200
editing.
This episode Conan is an
902
00:44:34,200 --> 00:44:36,200
excellent medium and to get in
touch with when you're thinking
903
00:44:36,200 --> 00:44:37,700
about launching your own
podcast.
904
00:44:38,000 --> 00:44:40,900
As for me, I'm an early stage,
startup investor and advisor
905
00:44:40,900 --> 00:44:43,500
focused on where fintech meets
crypto and crypto meets web 3.
906
00:44:43,900 --> 00:44:46,500
You'd like to talk to me about
your business, drop me a line on
907
00:44:46,600 --> 00:44:49,400
Money never sleeps that.
I finally till next time.
908
00:44:49,400 --> 00:44:50,800
Thanks for listening.
See you