June 23, 2023

226: Pursuit of Happiness | Neal Peters, JR Studio and Giving Game Creators Superpowers

226: Pursuit of Happiness | Neal Peters, JR Studio and Giving Game Creators Superpowers
226: Pursuit of Happiness | Neal Peters, JR Studio and Giving Game Creators Superpowers
MoneyNeverSleeps
226: Pursuit of Happiness | Neal Peters, JR Studio and Giving Game Creators Superpowers

Neal Peters is co-founder and CEO of JR Studio, a frictionless web3 gaming platform that gives game creators the superpowers to build, host, launch, manage, and grow their games and communities.

JR Studio is also one of the 12 founding teams forming the Techstars Web3 accelerator class of 2023.

After launching his first business as a 14-year-old gamer building websites, Neal spent 18 years as an IT architect and in public/private/hybrid cloud, software development, and blockchain. He also co-founded and led a venture capital business during the last crypto bull run focused on web3 gaming and NFTs, and that was the step that led him towards getting together with Marco Colaco and Aleks Gecevski in 2022 to build what has become JR Studio.

In this episode, Neal and Pete Townsend riff on his earliest days in tech and the eventual path that he took with Marco and Aleks with JR Studio, before diving into what JR-Studio is now and what it will become. We also get into the long arc of infrastructure and innovation we’ll need to get to the Hollywood vision of the metaverse, and the role of gaming in that journey, along with what Neal points to in his own development as a founder that helps to keep things moving.

LINKS:

Learn more about JR Studio

Connect with Neal Peters on LinkedIn and Twitter

Follow JR Studio on LinkedIn and Twitter

Episode title inspired by ‘Pursuit of Happiness’ by Kid Cudi (Steve Aoki remix)

Leave a review and subscribe on Apple Podcasts | Spotify

Check out our MoneyNeverSleeps website and email us at info@moneyneversleeps.ie

Follow us on Twitter: MoneyNeverSleeps | Eoin Fitzgerald | Pete Townsend

--- Support this podcast: https://podcasters.spotify.com/pod/show/moneyneversleeps/support

1
00:00:11,000 --> 00:00:13,800
Hey there, I'm Pete Townsend,
and this is money, never sleeps.

2
00:00:13,800 --> 00:00:16,100
We look inside the minds of
entrepreneurs and the crossover

3
00:00:16,100 --> 00:00:18,400
of startups, Enterprise Finance,
technology and Life.

4
00:00:18,400 --> 00:00:21,100
As we know it on the show this
week, we've got Neil Peters,

5
00:00:21,300 --> 00:00:24,200
co-founder and CEO of Jr.
Studio Jr.

6
00:00:24,200 --> 00:00:26,500
Studio is a frictionless web
through gaming platform.

7
00:00:26,500 --> 00:00:30,000
That gives game creator, two
superpowers to build post.

8
00:00:30,200 --> 00:00:33,600
Launch manage and grow their
games and communities Jr.

9
00:00:33,600 --> 00:00:36,700
Studio is also one of the twelve
founding teams forming the

10
00:00:36,700 --> 00:00:40,800
techstars web three accelerator
class of 2023 after launching

11
00:00:40,800 --> 00:00:43,000
his first.
Business is a 14 year old gamer

12
00:00:43,000 --> 00:00:46,100
building websites.
Neil spent, 18 years, is an IT

13
00:00:46,100 --> 00:00:48,500
architect.
And in public-private hybrid

14
00:00:48,500 --> 00:00:50,900
Cloud software development and
blockchain.

15
00:00:51,200 --> 00:00:53,800
He also co-founded and led a
venture capital business during

16
00:00:53,800 --> 00:00:56,300
the last crypto Bull, Run
focused on web, three gaming,

17
00:00:56,300 --> 00:00:58,800
and NF T's.
And that was a step that led him

18
00:00:58,800 --> 00:01:02,200
towards getting together with
Marco Colosso and Alex kassab

19
00:01:02,200 --> 00:01:06,900
ski in 2022 to build what has
become Jr studio in this episode

20
00:01:07,000 --> 00:01:10,000
Neil and I Riff on his earliest
days in Tech and the eventual

21
00:01:10,000 --> 00:01:12,100
path that he took with Marko and
Alex with j.r.

22
00:01:12,100 --> 00:01:14,400
Studio.
Before we dive into what Jr

23
00:01:14,400 --> 00:01:16,300
studio is now and what it will
become.

24
00:01:16,700 --> 00:01:19,600
We also get into the long Arc of
infrastructure and Innovation

25
00:01:19,600 --> 00:01:21,300
will need to get to the
Hollywood vision of the

26
00:01:21,308 --> 00:01:24,700
metaverse and the role of gaming
in that Journey along with what

27
00:01:24,700 --> 00:01:27,200
Neil points to in his own
development is a Founder that

28
00:01:27,200 --> 00:01:30,000
helps to keep things moving.
All right here on money.

29
00:01:30,100 --> 00:01:37,400
He never sleeps.
Neil, how the hell are you doing

30
00:01:37,400 --> 00:01:39,700
in Amsterdam today?
You're not actually an Amsterdam

31
00:01:39,700 --> 00:01:43,900
though, are you?
I mean, it's a nice metal heads,

32
00:01:44,500 --> 00:01:47,100
and you are wearing a wonderful
orange T-shirt today.

33
00:01:47,500 --> 00:01:50,100
Yeah.
Same as, you know, mines read

34
00:01:50,200 --> 00:01:51,000
minds.
Read.

35
00:01:51,800 --> 00:01:56,500
This is my chair Guevara t-shirt
that I just pulled out but it's,

36
00:01:56,600 --> 00:02:00,600
ya know, I'm close enough.
So anyway, but listen, this is

37
00:02:00,800 --> 00:02:04,300
the first time that you and I
are having the chance to get

38
00:02:04,900 --> 00:02:08,699
Deeper into what's going on in
your head and what's going on

39
00:02:08,699 --> 00:02:10,400
with j.r.
Studio?

40
00:02:10,600 --> 00:02:13,900
I mean, obviously, we've had
lots of chats over the last 12

41
00:02:13,900 --> 00:02:16,900
weeks, but they've been very
much to do with things, like,

42
00:02:16,900 --> 00:02:20,800
go-to-market strategy, customer
interviews, funding, all of

43
00:02:20,800 --> 00:02:23,400
that.
So, I've been looking forward to

44
00:02:23,400 --> 00:02:25,800
this one given.
How long that we had been

45
00:02:25,800 --> 00:02:28,800
talking since before the yeah,
we talked before the program

46
00:02:28,800 --> 00:02:30,900
kicked off.
We did the accelerator.

47
00:02:30,900 --> 00:02:34,300
That's where you found us.
That's, I don't know how many

48
00:02:34,300 --> 00:02:37,200
months ago, oh, it wasn't was
refused to say, it was November

49
00:02:37,200 --> 00:02:40,100
December timeframe because it
was, when the founders boost

50
00:02:40,400 --> 00:02:45,100
email went out with a highlight
of all the demo day companies, I

51
00:02:45,100 --> 00:02:47,800
picked you guys out of that
because you're the only web 31

52
00:02:48,200 --> 00:02:51,600
out of like seven or eight
different Founders boost

53
00:02:51,600 --> 00:02:56,000
programs and shout out to Blake
Caldwell who's the CEO and

54
00:02:56,000 --> 00:03:00,100
co-founder of Founders boost and
also Gene Murphy who was one of

55
00:03:00,100 --> 00:03:03,500
his original co-founders, going
back a number of years and he's

56
00:03:03,500 --> 00:03:07,000
now with a many called bolster
and we've been doing a few

57
00:03:07,000 --> 00:03:09,600
things with Jean of late, who's
a really good guy.

58
00:03:09,900 --> 00:03:14,300
So, listen, I wanted to dig in
Neil and think about this from

59
00:03:14,300 --> 00:03:21,000
the perspective of you had about
18 years of what's the word.

60
00:03:22,400 --> 00:03:27,000
Fermentation.
Fermentation.

61
00:03:27,000 --> 00:03:32,700
Maybe being an IT architect in
infrastructure, public private

62
00:03:32,700 --> 00:03:37,800
hybrid Cloud software
development blockchain before

63
00:03:38,400 --> 00:03:42,000
you decided to go in the
direction that you are now out

64
00:03:42,000 --> 00:03:46,000
being a start-up founder, and
there's got to be something in

65
00:03:46,000 --> 00:03:48,900
there, through your experience,
across those 18 years, the kind

66
00:03:48,900 --> 00:03:55,400
of points to your Willingness
and your inspiration and desire

67
00:03:55,700 --> 00:03:57,100
to go.
This direction, is there

68
00:03:57,100 --> 00:04:00,000
something that you can point to
that is notable to you in stands

69
00:04:00,000 --> 00:04:02,000
out with your experience of the
last number of years?

70
00:04:02,000 --> 00:04:05,300
That got you to this point?
Yeah I think it started even

71
00:04:05,300 --> 00:04:09,300
before I started my career in it
I think it was 14 years old.

72
00:04:09,400 --> 00:04:11,700
I started my own company
building websites.

73
00:04:12,100 --> 00:04:15,000
That canadaís it was booming
business of course, and I really

74
00:04:15,000 --> 00:04:19,399
lost the entrepreneurship to
help companies basically build

75
00:04:19,399 --> 00:04:23,400
websites and do stuff for them.
And I was just 14 years old so

76
00:04:23,400 --> 00:04:25,700
it was strange doing that next
to my school.

77
00:04:25,700 --> 00:04:29,500
Of course, I think
entrepreneurship killed my

78
00:04:29,800 --> 00:04:32,300
school experience.
Also a little bit because during

79
00:04:32,300 --> 00:04:35,100
day, I was working at the school
and then during evenings, I was

80
00:04:35,100 --> 00:04:38,800
working for my clients.
And next to that, I had a pretty

81
00:04:38,800 --> 00:04:42,200
decent gaming career of a
highly-placed, Counter-Strike

82
00:04:42,200 --> 00:04:46,000
player.
So some people say gaming is not

83
00:04:46,000 --> 00:04:48,700
entrepreneurship, but I think
gaming is entrepreneurship as

84
00:04:48,700 --> 00:04:51,100
well because you're building a
career in gaming basically.

85
00:04:51,300 --> 00:04:55,900
So that was 17 when I started my
it career, which is for pretty

86
00:04:55,900 --> 00:04:57,800
young.
Normally people go to college

87
00:04:57,800 --> 00:05:00,900
and I chose a different route.
I left high school and then was

88
00:05:00,900 --> 00:05:03,000
like, okay, I need to do
something with my life, so I'm

89
00:05:03,000 --> 00:05:05,300
going to work.
So, I started off as a server,

90
00:05:05,300 --> 00:05:08,400
that's completely.
And basically, in those 17, 18

91
00:05:08,400 --> 00:05:11,800
years, I'm doing.
I see now, I've worked my way up

92
00:05:11,800 --> 00:05:15,700
and a dedication during my work.
So, I have a track record of

93
00:05:16,100 --> 00:05:19,600
working and educating myself
during basically on the job.

94
00:05:20,400 --> 00:05:23,100
Yeah, there's something about
gaming which is interesting

95
00:05:23,100 --> 00:05:28,200
there and I was listening to a
podcast as I do recently.

96
00:05:28,200 --> 00:05:33,500
I think it was the web 3
breakdowns one that Eric golden

97
00:05:33,500 --> 00:05:37,700
does and it was a spinoff of
invest like the best that

98
00:05:37,700 --> 00:05:40,300
Patrick O'Shaughnessy does and
he originally did these web 3

99
00:05:40,300 --> 00:05:45,600
breakdowns and there was I
forget who it was but he was

100
00:05:45,600 --> 00:05:49,000
talking about speedrunning who's
talking about speed, rotting

101
00:05:49,000 --> 00:05:52,800
through video games.
And the fact that, if you can

102
00:05:52,800 --> 00:05:56,900
pick up enough on the patterns
of what's going on around you,

103
00:05:57,100 --> 00:06:00,600
you can just move very quickly
through these games and get to

104
00:06:00,600 --> 00:06:03,000
the next level, and the next
level, and the next level.

105
00:06:03,300 --> 00:06:09,200
But it takes that Dedication
that Focus that time spent to

106
00:06:09,200 --> 00:06:11,300
holding your craft within this
game.

107
00:06:11,500 --> 00:06:16,400
To do this speed running, to be
able to actually move quickly in

108
00:06:16,400 --> 00:06:21,000
the startup space, there's a
huge amount of Earn recognition.

109
00:06:21,000 --> 00:06:24,000
You need to be able to do when
you're talking to customers when

110
00:06:24,000 --> 00:06:27,600
you're dealing with unexpected
situations, being able to pick

111
00:06:27,600 --> 00:06:31,000
up on these patterns.
Do you think there was that

112
00:06:31,000 --> 00:06:34,300
gaming, perhaps gave you this
skill with pattern recognition

113
00:06:34,300 --> 00:06:38,500
when it comes to behaviors?
I think it's a combination, of

114
00:06:38,500 --> 00:06:42,400
course, I think gaming started
it and my professional career,

115
00:06:42,600 --> 00:06:45,600
it even more, I didn't stop
gaming in between.

116
00:06:45,600 --> 00:06:49,200
So I think both of them are
making it stronger of

117
00:06:49,200 --> 00:06:51,400
interesting.
I've never seen this comparison

118
00:06:51,400 --> 00:06:54,800
but now I'm thinking of it.
It's yeah, it's pretty logical.

119
00:06:55,500 --> 00:06:57,400
You know, I love my analogies
Neil.

120
00:06:57,700 --> 00:07:03,100
Yeah, I love your another just
to know.

121
00:07:03,100 --> 00:07:06,200
I get that, I get that.
And, you know, the really

122
00:07:06,200 --> 00:07:09,300
interesting that you started
when you were 14 with the

123
00:07:09,300 --> 00:07:12,600
websites and that this is kind
of just laid this path for

124
00:07:12,600 --> 00:07:14,900
everything else.
But you do, you did have a very

125
00:07:14,900 --> 00:07:17,900
interesting intersection point
with all of this where I think

126
00:07:17,900 --> 00:07:22,500
your first start with Becoming a
start-up founder wasn't

127
00:07:22,500 --> 00:07:27,100
necessarily the idea of Jr
Studio as it is right now, but

128
00:07:27,100 --> 00:07:31,000
was with a predecessor with the
letters Jr, which was Jungle

129
00:07:31,000 --> 00:07:37,000
race and that you getting
together with Marco as well as

130
00:07:37,000 --> 00:07:39,500
Ace Alex's.
He's referred to I guess

131
00:07:39,500 --> 00:07:42,100
professionally.
But colloquially if I can say

132
00:07:42,100 --> 00:07:43,900
that right, we all call him
mace, right?

133
00:07:44,000 --> 00:07:47,000
Yeah.
That what was the point where

134
00:07:47,000 --> 00:07:50,100
the three of you got together to
start this journey?

135
00:07:51,300 --> 00:07:55,400
Yeah, the three of us have to
say, I know, Marco for five or

136
00:07:55,400 --> 00:07:58,000
six years already, we've worked
together for a few book, 10

137
00:07:58,000 --> 00:08:01,500
companies in different roles.
And I think it was three years

138
00:08:01,600 --> 00:08:03,200
two or three years ago when
Marco.

139
00:08:03,200 --> 00:08:06,600
And I had the idea to start a
community based Venture Capital.

140
00:08:06,600 --> 00:08:09,200
We were deeply connected within
communities.

141
00:08:09,600 --> 00:08:12,400
We would like to have, you know
how fundraising Works?

142
00:08:12,400 --> 00:08:14,700
Know, we thought we knew how
fundraising works.

143
00:08:15,000 --> 00:08:18,000
So we started a community based
Venture Capital together, we

144
00:08:18,000 --> 00:08:20,100
build a community of around 300
300.

145
00:08:20,200 --> 00:08:23,900
Vistors active investors, which
also amazing is was during the

146
00:08:23,900 --> 00:08:26,600
bull run as well.
So it was a very active group

147
00:08:26,900 --> 00:08:29,400
and that's where we met.
Alex, Alex was a Community

148
00:08:29,400 --> 00:08:32,799
member for our venture capital
and then the bear Market game.

149
00:08:32,799 --> 00:08:36,000
So in a bear Market community
members, don't like investing

150
00:08:36,000 --> 00:08:37,799
because they see their money
drowning, of course.

151
00:08:38,299 --> 00:08:42,000
So Marco and I were like we need
to do something else as I said

152
00:08:42,000 --> 00:08:44,200
before, I don't like sitting
still, I need to move.

153
00:08:44,200 --> 00:08:48,900
I need to make progress so Marco
and I started jungle race which

154
00:08:48,900 --> 00:08:51,900
is an NFC racing game.
The reason behind it because we

155
00:08:52,300 --> 00:08:57,200
helped 13 NFC racing games or
nft games have to say launch in

156
00:08:57,200 --> 00:09:00,700
the good market and we see all
those games drowning out the

157
00:09:00,700 --> 00:09:03,200
market caps of those games, are
they really dead?

158
00:09:03,200 --> 00:09:06,500
And I don't want to say your
Ponzi schemes but we wanted to

159
00:09:06,500 --> 00:09:09,300
do a different.
We wanted to put on a real fun

160
00:09:09,300 --> 00:09:11,400
to play a game.
Same as I had with

161
00:09:11,400 --> 00:09:13,000
Counter-Strike.
If you look at Counter-Strike,

162
00:09:13,000 --> 00:09:15,500
now if people are still playing
and there are millions of

163
00:09:15,500 --> 00:09:18,200
dollars of Revenue, so going
through Counter-Strike and we

164
00:09:18,200 --> 00:09:19,600
wanted to do something like
that.

165
00:09:19,600 --> 00:09:22,500
We why don't you build a fun
game that people would come back

166
00:09:22,500 --> 00:09:25,900
to you every day and play it
because of so they can reduce

167
00:09:25,900 --> 00:09:29,300
stress and have fun.
So we started to dribble race

168
00:09:29,300 --> 00:09:32,900
and a 50/50 racing game, we
build a community, we build an

169
00:09:32,900 --> 00:09:36,800
MVP, but in a bear Market it's
really really hard to raise

170
00:09:36,800 --> 00:09:40,200
money for games.
So we said back when each other

171
00:09:40,200 --> 00:09:43,200
during that time, by the way, we
hooked up Alex, because Marco

172
00:09:43,200 --> 00:09:45,300
and I are both non-native
English ones.

173
00:09:45,700 --> 00:09:48,800
So we rode back story of the
game and Alex was reading it.

174
00:09:48,800 --> 00:09:51,200
He was like, guys Going to
publish this.

175
00:09:51,700 --> 00:09:54,900
So you need to redo everything
and it was also before chat GPT

176
00:09:54,900 --> 00:09:58,200
of course.
So Alex did back riding of other

177
00:09:58,200 --> 00:10:01,700
characters of the game and
that's how we hooked up, Alex,

178
00:10:01,700 --> 00:10:04,500
and he helps us with that and he
never left our company anymore.

179
00:10:04,700 --> 00:10:06,800
The during the development of
the NFC racing game.

180
00:10:06,800 --> 00:10:09,800
We discovered a few issues and I
think it was during Founders

181
00:10:09,800 --> 00:10:13,700
Bruce when a mentor.
He said to us, guys, you want to

182
00:10:13,700 --> 00:10:16,000
develop an NFC racing game and
after that you want to do a

183
00:10:16,000 --> 00:10:19,700
platform but you're encountering
issues which you are resolving

184
00:10:19,700 --> 00:10:23,600
in your At form.
So why are you struggling with

185
00:10:23,600 --> 00:10:25,400
the issues that you have now and
your wire?

186
00:10:25,400 --> 00:10:28,100
You resolving them later, you
should resolve them first before

187
00:10:28,100 --> 00:10:31,700
you do in a few racing games, it
was yet during a pre

188
00:10:31,700 --> 00:10:35,300
accelerator, we pivoted and a
pre accelerator is intense.

189
00:10:35,700 --> 00:10:38,900
You probably know that as well.
So pivoting during a pre

190
00:10:38,900 --> 00:10:42,300
accelerators, even more intense
because you have 12 weeks to

191
00:10:42,600 --> 00:10:45,100
complete the program and we were
doing a pivot in the middle of

192
00:10:45,108 --> 00:10:47,900
the program.
It was a really intense time and

193
00:10:48,100 --> 00:10:50,000
as a team, it brought us closer
together.

194
00:10:50,200 --> 00:10:51,600
Sure.
And really helps us set our

195
00:10:51,600 --> 00:10:53,200
mission and vision that we have
now.

196
00:10:54,200 --> 00:10:55,600
Interesting.
Interesting.

197
00:10:55,600 --> 00:10:58,600
Who was that that Mentor by the
way, if you're free to name, who

198
00:10:58,600 --> 00:11:01,100
that was.
I forgot his last name because

199
00:11:01,100 --> 00:11:04,000
we always call him area, we
still keep them updated.

200
00:11:04,000 --> 00:11:06,100
He was, he's a founder of a
company.

201
00:11:06,100 --> 00:11:09,900
Yeah, it's a unicorn company so
he knows a lot about tech.

202
00:11:09,900 --> 00:11:12,600
He knows something about what 32
was one of the mentor who knew

203
00:11:12,600 --> 00:11:17,200
something about web 3 and it
really helps us be fitting into

204
00:11:17,200 --> 00:11:19,000
J or Studio.
What we are now?

205
00:11:19,400 --> 00:11:24,000
Okay, interesting that it came
from even starting with With

206
00:11:24,000 --> 00:11:26,600
jungle race and building that
game the impetus for that was

207
00:11:26,600 --> 00:11:30,800
because you would already helped
12 projects get their game their

208
00:11:30,800 --> 00:11:34,000
nft game live.
So it's like okay well why don't

209
00:11:34,000 --> 00:11:40,100
we just do one and then where it
went back to was helping gaming

210
00:11:40,100 --> 00:11:41,400
Studios.
Right?

211
00:11:42,200 --> 00:11:46,900
So you know the I would say the
circle is now complete but we're

212
00:11:46,900 --> 00:11:49,300
far from the circle being
complete meal Peters are we?

213
00:11:49,800 --> 00:11:55,900
Yeah Fine Art listen let's dig
into To what Jr studio is given

214
00:11:55,900 --> 00:11:58,500
that you've teed it up so nicely
for us, Neil.

215
00:11:58,500 --> 00:12:00,700
And what is it now?
And what do you think it will

216
00:12:00,700 --> 00:12:04,600
become If you look at Jer
Studio, the name, of course, is

217
00:12:04,800 --> 00:12:08,400
we had the jungle race games.
So the Jr Studios, jungle Ray

218
00:12:08,400 --> 00:12:12,100
Studio, we wanted to honor that
name because that's how we

219
00:12:12,100 --> 00:12:14,200
started it.
We present ourselves.

220
00:12:14,200 --> 00:12:18,000
Basically, as a gaming studio,
providing a platform for Studios

221
00:12:18,300 --> 00:12:20,900
over another gaming studio
anymore, but we know how to

222
00:12:20,900 --> 00:12:22,900
develop a game.
We have the experience with it.

223
00:12:23,700 --> 00:12:26,600
So, what we are doing now, we're
developing a platform as a

224
00:12:26,600 --> 00:12:30,100
service, for those Studios for
gaming Studios, small Indian

225
00:12:30,100 --> 00:12:32,900
hybrid Studios.
To make sure that they can

226
00:12:32,900 --> 00:12:34,600
reduce their development
complexity.

227
00:12:34,600 --> 00:12:37,900
They don't need a higher stall
for a difficult, blockchain

228
00:12:37,900 --> 00:12:42,100
Integrations or wallet
Integrations, and based on a lot

229
00:12:42,100 --> 00:12:44,800
of interviews that we did.
We noticed that they also have a

230
00:12:44,808 --> 00:12:47,100
lot of issues creating a
community, a marker.

231
00:12:47,100 --> 00:12:49,700
And I have the experience on
creating communities and we know

232
00:12:49,700 --> 00:12:52,700
how to build up.
So, with our partners, we were

233
00:12:52,700 --> 00:12:54,900
like, how can we help those
Studios?

234
00:12:54,900 --> 00:12:57,600
Because we like to help people,
and I think our history shows

235
00:12:57,600 --> 00:13:00,100
that if we love to help, come on
other companies, skill.

236
00:13:00,500 --> 00:13:02,700
And eventually, when other
Police kill we will skill

237
00:13:02,700 --> 00:13:05,000
ourselves as well by using our
platform.

238
00:13:05,500 --> 00:13:08,500
Gotcha.
And I can see where you're all

239
00:13:08,500 --> 00:13:12,200
headed with this today right now
and probably for the next, you

240
00:13:12,200 --> 00:13:14,700
know, six to eighteen months,
where you're going with this.

241
00:13:15,200 --> 00:13:17,100
What would you like it to be
calm in the long run?

242
00:13:18,400 --> 00:13:21,900
In the long run, we want to be
the go-to platform for gaming

243
00:13:21,900 --> 00:13:23,900
Studios.
So if you look at that, if you

244
00:13:23,900 --> 00:13:27,700
think of dog chain gaming or web
three gaming in a few years, you

245
00:13:27,700 --> 00:13:28,300
will think.
Okay?

246
00:13:28,300 --> 00:13:31,300
So we need to go to J or Studio
because those guys know how to

247
00:13:31,300 --> 00:13:33,800
do the Integrations.
It doesn't matter how small or

248
00:13:33,800 --> 00:13:36,700
big your game is, you can use
our platform and that's our

249
00:13:36,700 --> 00:13:38,600
goal.
Not to be there only for the

250
00:13:38,600 --> 00:13:42,200
small and Indie Studios.
But also for the larger Studios,

251
00:13:42,600 --> 00:13:45,000
we are the go-to platform for
looking gaming.

252
00:13:45,500 --> 00:13:48,000
I got you.
Okay, we were talking.

253
00:13:48,100 --> 00:13:50,900
Back a few months ago, one of
the things that was quite

254
00:13:50,900 --> 00:13:55,700
impressive about you guys, as a
team, was at in-depth market

255
00:13:55,700 --> 00:14:00,000
analysis that you did was, like,
20 pages and how you were

256
00:14:00,000 --> 00:14:04,300
segmenting that market the
gaming market and what your

257
00:14:04,300 --> 00:14:07,200
targets were going to be Looking
Back.

258
00:14:07,200 --> 00:14:10,900
Now, on that, compared to all
the customer interviews you've

259
00:14:10,900 --> 00:14:14,700
done, do you think that your
analysis was right?

260
00:14:14,700 --> 00:14:18,000
Or how have things evolved, how
was your mindset shifted about?

261
00:14:18,200 --> 00:14:20,900
Your target market over the last
few months.

262
00:14:21,600 --> 00:14:23,900
Yeah.
So I think the record that

263
00:14:23,900 --> 00:14:26,500
you've seen was also short
version, we also have a long

264
00:14:26,500 --> 00:14:30,000
version of 60 plus Pages.
It took us really, it took us

265
00:14:30,000 --> 00:14:33,900
months to do the research and
the end up research because we

266
00:14:33,900 --> 00:14:37,800
lost knowing the market more and
more and the more you dig into

267
00:14:37,800 --> 00:14:41,000
something, the more information
you find in more anything you

268
00:14:41,000 --> 00:14:43,600
have to do.
And we really love creating the

269
00:14:43,600 --> 00:14:47,000
report and the past few weeks we
did over 30 or Fishel

270
00:14:47,000 --> 00:14:49,900
interviews.
And I think Go for it, 50 or 60

271
00:14:49,900 --> 00:14:52,100
Studios.
That we spoke also unofficially.

272
00:14:52,700 --> 00:14:55,700
We were right.
Of course, our Focus shifted a

273
00:14:55,708 --> 00:14:59,400
little bit from from before when
we started text are.

274
00:14:59,400 --> 00:15:01,400
So what we are now with the help
of all the mentors.

275
00:15:01,800 --> 00:15:04,500
So what we're doing now, we're
Gathering all the data that

276
00:15:04,500 --> 00:15:07,500
we've collected from the
interviews, including market

277
00:15:07,500 --> 00:15:10,600
research is from finance and
several other big Market players

278
00:15:11,000 --> 00:15:14,400
to do a new market, research to
prove that we were, right?

279
00:15:14,600 --> 00:15:17,200
And not only to prove that we
were right, but to prove that

280
00:15:17,200 --> 00:15:19,900
the market is growing, Living in
the market is going to explode

281
00:15:19,900 --> 00:15:22,900
even more than this doing.
Now I got you, you can expect a

282
00:15:22,908 --> 00:15:24,900
new market report in your email
soon.

283
00:15:26,100 --> 00:15:28,000
Good.
Good looking forward to that.

284
00:15:28,700 --> 00:15:30,800
One of the things I wanted to
talk about as well with you

285
00:15:30,808 --> 00:15:32,900
Neil.
Is this whole metaverse theme

286
00:15:33,200 --> 00:15:36,900
that became a bit overdone in
the end of 20 21 and 20 22?

287
00:15:37,400 --> 00:15:41,000
And I think it was once that
people actually entered into

288
00:15:41,000 --> 00:15:43,500
what was being called, these
metaverse zones, they found it

289
00:15:43,500 --> 00:15:47,300
was just like a poorly developed
video game with not much going

290
00:15:47,300 --> 00:15:51,800
on in Inside these these zones
I'll just call them right?

291
00:15:52,300 --> 00:15:56,200
And that I think with all the
reading I've done though, and my

292
00:15:56,200 --> 00:15:59,800
whole view on this space.
That I'm pretty convinced that

293
00:15:59,800 --> 00:16:02,500
when we eventually get to this
Hollywood version of the

294
00:16:02,508 --> 00:16:06,700
metaverse that the roads there
will have been built by the

295
00:16:06,700 --> 00:16:09,700
gaming industry.
But the big things we don't have

296
00:16:09,700 --> 00:16:12,800
right now.
Are the fiber optic cabling that

297
00:16:12,900 --> 00:16:17,800
are capable of moving data at
twice, the speed of light, which

298
00:16:17,800 --> 00:16:22,100
is I have what you need in order
to get a message from a piece of

299
00:16:22,100 --> 00:16:26,400
data where this instruction
coming from a controller in New

300
00:16:26,400 --> 00:16:30,700
York, to a server in Hong Kong,
right?

301
00:16:30,700 --> 00:16:34,000
If that's where it may be and,
you know infrastructure, right?

302
00:16:34,000 --> 00:16:35,400
You know, all this stuff better
than me.

303
00:16:35,400 --> 00:16:37,600
Yeah.
And in order so that you don't

304
00:16:37,600 --> 00:16:41,900
have the latency and that
latency is described, as when

305
00:16:41,900 --> 00:16:45,100
you hit that controller, do you
see what's happening on the

306
00:16:45,100 --> 00:16:47,500
screen happening?
Right away, if you are

307
00:16:47,500 --> 00:16:51,400
multiplying, Eyeing that times
wearing a VR headset and moving

308
00:16:51,400 --> 00:16:54,900
a hat, moving your hand with a
haptic glove on it, and trying

309
00:16:54,900 --> 00:17:00,200
to have that control the motion
on a on a game that is stored on

310
00:17:00,200 --> 00:17:02,800
a server that is across the
other side of the world.

311
00:17:03,000 --> 00:17:06,400
You're just not right now.
Technology just isn't there to

312
00:17:06,400 --> 00:17:08,099
support this Hollywood version
of metaverse.

313
00:17:08,099 --> 00:17:11,099
But with how quickly technology
is gone over the last number of

314
00:17:11,099 --> 00:17:14,700
you know, even the last 10 years
I think that we will get there

315
00:17:14,800 --> 00:17:19,400
eventually right.
But with this Think back to the

316
00:17:19,400 --> 00:17:24,300
70s and 80s with pong with
asteroid with Pac-Man, with all

317
00:17:24,300 --> 00:17:27,700
these games compared to where we
are now with like Fortnight and

318
00:17:27,700 --> 00:17:29,800
all these other games.
You know, well, I've got to

319
00:17:29,800 --> 00:17:32,300
expect that we're going to get
there to this Hollywood version,

320
00:17:32,300 --> 00:17:35,700
the metaverse and a lot quicker
than 40 to 50 years.

321
00:17:37,000 --> 00:17:40,200
Do you think that gaming is
going to play a big role in

322
00:17:40,200 --> 00:17:42,500
this?
And what is it that gets you

323
00:17:42,500 --> 00:17:46,000
most excited about it in terms
of, you know, what will get us

324
00:17:46,000 --> 00:17:49,700
there?
Yeah, so what you started off

325
00:17:49,700 --> 00:17:54,200
with in 2020 2021, a lot of
companies started in two

326
00:17:54,200 --> 00:17:57,300
metaphors and I think the
definition of metaphors is

327
00:17:57,300 --> 00:17:59,300
really important.
So what is metaphors.

328
00:17:59,700 --> 00:18:03,000
There were a lot of gaming
Studios building an open world

329
00:18:03,300 --> 00:18:05,000
where people could enter and do
stuff.

330
00:18:05,000 --> 00:18:07,900
And I Don't know if that's a
meta verse.

331
00:18:08,100 --> 00:18:11,200
We've seen companies doing
metaphors for shopping, for

332
00:18:11,200 --> 00:18:14,000
example.
So those are real, world use

333
00:18:14,000 --> 00:18:16,700
cases, where in the future, I
think, when the technology can

334
00:18:16,700 --> 00:18:20,300
pick up, people will use it.
How cool would it be if you put

335
00:18:20,300 --> 00:18:24,700
on your VR glasses or maybe,
maybe they are, you can walk

336
00:18:24,700 --> 00:18:27,700
into show, let's say normal
clothing shop.

337
00:18:27,900 --> 00:18:31,100
You can see yourself in a mirror
and then you can fit on clothes

338
00:18:31,100 --> 00:18:34,300
like see how they are.
Actually are there are tools

339
00:18:34,300 --> 00:18:36,500
where you can already do it.
There are websites where Can fit

340
00:18:36,500 --> 00:18:40,200
on clothing for yourself.
So I think Virtual Worlds and

341
00:18:40,200 --> 00:18:44,300
the metaphors will become and
want to say is standard but a

342
00:18:44,308 --> 00:18:48,100
lot of people will use it as
long as the technology is ready

343
00:18:48,100 --> 00:18:50,600
for it.
And so far, what I've seen,

344
00:18:50,700 --> 00:18:53,900
technology isn't ready for it
yet, it's just open worlds and

345
00:18:53,900 --> 00:18:57,400
it's not use, widely, not even
widely enough, and the

346
00:18:57,400 --> 00:19:00,900
technology will pick up.
Because in it, I've never seen.

347
00:19:00,900 --> 00:19:05,200
So many traction on progress
will speed on processor speed.

348
00:19:05,200 --> 00:19:07,800
Everything is Going so fast and
developments.

349
00:19:08,600 --> 00:19:10,600
You cannot keep up with the
development if you want to do

350
00:19:10,600 --> 00:19:13,200
everything.
So, yeah, I think eventually

351
00:19:13,200 --> 00:19:17,000
gaming will be how I see.
It is that you, if you look at

352
00:19:17,000 --> 00:19:20,100
Steam, for example, Steamers of
publishing platform, ready

353
00:19:20,100 --> 00:19:24,500
published games, if steam was
able to turn it on to a

354
00:19:24,500 --> 00:19:28,400
metaphors and where people can
enter steam like virtually and

355
00:19:28,400 --> 00:19:31,300
then go walk to to a game
section.

356
00:19:31,300 --> 00:19:34,100
Let's say adventure games and
they can see other players the

357
00:19:34,100 --> 00:19:37,400
embalming it with each other.
See it in front of my eyes like

358
00:19:37,400 --> 00:19:39,400
okay, this will be the next big
thing.

359
00:19:39,400 --> 00:19:42,500
So not not entering a Lobby or
would just suggest entering a

360
00:19:42,508 --> 00:19:44,800
Lobby work real people in a
metaphor.

361
00:19:44,800 --> 00:19:48,200
See it's there will be the next
big thing I know for sure if we

362
00:19:48,500 --> 00:19:51,700
yeah, yeah, I mean and it comes
down to human behavior, right?

363
00:19:51,700 --> 00:19:55,500
If you think about the 80s and
90s and the early development of

364
00:19:55,500 --> 00:19:58,900
video games, this was a waiver
for people to spend their free

365
00:19:58,900 --> 00:20:02,800
time, right?
And that they liked getting into

366
00:20:03,000 --> 00:20:06,700
these games and trying to master
them or just just playing them

367
00:20:06,700 --> 00:20:10,700
for, whatever, for the, for the
hell of it, and then with each

368
00:20:10,700 --> 00:20:13,400
generational, ship, not even
each generational shift, each

369
00:20:13,400 --> 00:20:17,000
text shift that we went through
in the late 90s and into the

370
00:20:17,000 --> 00:20:22,900
early 2000s and then the 2010s,
you had a greater population of

371
00:20:22,900 --> 00:20:27,000
people on this planet, that were
aware of this opportunity, to go

372
00:20:27,000 --> 00:20:31,600
spend their free time gaming and
that as a tech got better, it

373
00:20:31,600 --> 00:20:37,200
attracted more and more people
to it and that are Continue, my

374
00:20:37,200 --> 00:20:41,800
question for you is a gamer is,
are you compelled with each wave

375
00:20:41,800 --> 00:20:46,200
of Technology with the
opportunity to be more immersed

376
00:20:46,200 --> 00:20:51,300
into these Virtual Worlds?
Does that opportunity compel you

377
00:20:51,300 --> 00:20:53,900
to go spend more?
Or are you waiting for this

378
00:20:53,900 --> 00:20:54,500
Quantum?
Leap?

379
00:20:54,500 --> 00:20:56,800
To say, I want to be able to use
so much more before I actually

380
00:20:56,800 --> 00:21:00,300
make that jump.
Yeah, I think my generation I'm

381
00:21:00,300 --> 00:21:02,400
getting old, of course, I'm 36
years old.

382
00:21:02,400 --> 00:21:05,400
I'm hitting my, I'm hitting my
40s, I'm spending more time

383
00:21:05,500 --> 00:21:07,500
doing work.
Work and doing gaming, but I

384
00:21:07,508 --> 00:21:10,200
really think the younger
generation, so the generation

385
00:21:10,200 --> 00:21:12,100
offer me, we'll hook up with
that.

386
00:21:12,100 --> 00:21:14,500
I've tried a few metaphors
games.

387
00:21:14,700 --> 00:21:18,300
I think technology isn't there
yet, I will definitely use

388
00:21:18,300 --> 00:21:21,400
metaverse when it's more common,
when it's more professional.

389
00:21:21,400 --> 00:21:25,000
And whenever more players, of
course, well, I completely shift

390
00:21:25,000 --> 00:21:30,000
from PC gaming, two metaphors
gaming, I don't know because I

391
00:21:30,000 --> 00:21:32,700
really like using my keyboard
and my mouse because I'm good at

392
00:21:32,700 --> 00:21:34,400
it.
So, it really depends on the

393
00:21:34,400 --> 00:21:36,400
usability on the metal.
First.

394
00:21:36,600 --> 00:21:39,700
Yeah, if everyone shifts to the
metaphors and why shouldn't I?

395
00:21:39,700 --> 00:21:43,300
So it's you need you need to
have the proper adoption and the

396
00:21:43,300 --> 00:21:47,800
proper technology for it.
And you do you do know and and

397
00:21:47,800 --> 00:21:53,100
and it's no mistake that the new
Apple Vision Pro right?

398
00:21:53,200 --> 00:21:58,800
The new Apple VRA our headset
does look a lot more similar to

399
00:21:58,800 --> 00:22:02,000
the headset sworn in that
Hollywood version of the

400
00:22:02,000 --> 00:22:05,200
metaverse that I need to stop
talking about ready player one

401
00:22:05,600 --> 00:22:09,600
and that where it is the mix of
VR but also a are because

402
00:22:09,600 --> 00:22:13,000
there's the clear glass that you
can see through that makes your

403
00:22:13,600 --> 00:22:17,300
real world.
The The physical world a bit

404
00:22:17,300 --> 00:22:21,500
more immersive into the virtual
world but then that can zoom off

405
00:22:21,500 --> 00:22:24,100
or or shut off and that you're
just fully immersed in the

406
00:22:24,108 --> 00:22:29,200
virtual world but the things
such as haptic gloves to

407
00:22:29,200 --> 00:22:34,300
controllers but that new headset
that reads with cameras your

408
00:22:34,300 --> 00:22:37,800
movements of your hands, right?
So perhaps we may not even need

409
00:22:37,800 --> 00:22:42,300
haptic gloves to direct where
things are going but to feel and

410
00:22:42,300 --> 00:22:45,000
experience, right?
We've got the vision sorted.

411
00:22:45,300 --> 00:22:47,600
Because the cameras are now
tracking your eyeballs with the

412
00:22:47,600 --> 00:22:50,200
newest headsets, so that you
don't feel it seasick, as you

413
00:22:50,200 --> 00:22:52,400
do, and it feels like a more
natural experience.

414
00:22:52,700 --> 00:22:56,600
The cameras are tracking your
hands smell and taste, perhaps.

415
00:22:56,600 --> 00:22:58,900
I don't even want to think about
where that's going to go.

416
00:22:58,900 --> 00:23:01,400
And I talk with people about
that before on this podcast.

417
00:23:01,800 --> 00:23:05,800
But, you know, it's and I think
you've nailed it with the

418
00:23:05,800 --> 00:23:09,200
generation before that, where
the keyboard and the mouse, they

419
00:23:09,200 --> 00:23:12,900
may not be doing much of that at
all keyboard and mouse, right?

420
00:23:12,900 --> 00:23:15,000
And they maybe we'll listen if
I'm playing a game.

421
00:23:15,100 --> 00:23:17,100
It needs to be something that's
more immersive.

422
00:23:17,500 --> 00:23:20,200
So eventually we're going to get
to the point where we either

423
00:23:20,200 --> 00:23:23,800
adopt or, you know, we either we
adopt the newer Technologies or

424
00:23:23,800 --> 00:23:26,700
we just, you know, stay stuck in
our ways, right?

425
00:23:26,900 --> 00:23:30,900
So yeah, I'm with you on this.
I think it's the generational

426
00:23:30,900 --> 00:23:32,200
shift.
And these aren't things that

427
00:23:32,200 --> 00:23:36,100
move too quickly, generational
shift, take seven eight, ten

428
00:23:36,100 --> 00:23:39,000
years to move.
So funny that you mention that,

429
00:23:39,000 --> 00:23:43,700
because Steve Jobs thinking
mentions, the VR, glass 15 or 16

430
00:23:43,700 --> 00:23:46,800
years ago already.
So I really believe that apple

431
00:23:46,900 --> 00:23:49,600
and apple is like the market
leader of change.

432
00:23:49,600 --> 00:23:52,700
They started a mobile Revolution
with the iPhone, or you don't

433
00:23:52,700 --> 00:23:55,500
have a keyboard anymore, but
just your screen and it was

434
00:23:55,500 --> 00:23:59,200
like, people were like, no, I
need a keyboard and it fully

435
00:23:59,200 --> 00:24:02,000
shifted, everyone.
Even even Grandma's are using a

436
00:24:02,000 --> 00:24:05,800
mobile phone without a keyboard.
So I think apple is can really

437
00:24:05,800 --> 00:24:09,300
set the next Revolution and I
think that's why they waited for

438
00:24:09,300 --> 00:24:12,300
this long to make sure that the
technology was ready, because

439
00:24:12,300 --> 00:24:15,400
they have cameras tracking your
eyes, they have cameras Tricking

440
00:24:15,400 --> 00:24:18,500
your hands, if you look at five
six, seven years ago, there

441
00:24:18,500 --> 00:24:22,900
wasn't even possible because the
speed wasn't enough and I think

442
00:24:23,100 --> 00:24:26,100
they've waited so long to make
sure that they have a perfect

443
00:24:26,100 --> 00:24:27,500
product.
And that's there were really

444
00:24:27,500 --> 00:24:30,400
sets Apple.
They bring out perfect products,

445
00:24:30,500 --> 00:24:34,500
of course towards a price that
they're asking because it's a

446
00:24:34,500 --> 00:24:37,700
normal a normal working guy.
Cannot purchase it because it's

447
00:24:37,700 --> 00:24:43,000
really expensive but eventually
they will set the new new

448
00:24:43,000 --> 00:24:44,600
standard.
They will.

449
00:24:44,700 --> 00:24:46,700
You got Me thinking of Star Wars
now because I think it was

450
00:24:46,700 --> 00:24:50,600
George Lucas, who said that the
reason he waited, so long to do,

451
00:24:51,000 --> 00:24:55,100
the prequels was because he
wanted the technology to catch

452
00:24:55,100 --> 00:24:59,200
up to his vision for how he
wanted to create those movies.

453
00:25:00,100 --> 00:25:04,800
And yeah, Steve Jobs, may he
rest in peace, but Tech wasn't

454
00:25:04,800 --> 00:25:07,800
there for him to be able to do
perhaps what he had in mind, but

455
00:25:07,800 --> 00:25:10,800
it's definitely way to get.
Yeah, definitely.

456
00:25:10,800 --> 00:25:13,600
Definitely.
One of the things that will keep

457
00:25:13,600 --> 00:25:16,900
you ahead of your time, Neil is
experience learning and

458
00:25:16,900 --> 00:25:20,100
knowledge, and being able to
draw on that leverage that in

459
00:25:20,200 --> 00:25:22,500
all of the different situations
that you're in.

460
00:25:23,000 --> 00:25:25,700
And what I like to talk about is
something called your earned

461
00:25:25,800 --> 00:25:28,400
secret, right?
From your experience.

462
00:25:28,400 --> 00:25:32,700
Something that, you know, that
others either, don't know, and

463
00:25:32,700 --> 00:25:37,400
that guides your modus operandi
or something that, you know,

464
00:25:37,400 --> 00:25:40,600
that others believe to be false
and that you just continue on.

465
00:25:40,600 --> 00:25:42,100
Is there something that you can
point to that?

466
00:25:42,200 --> 00:25:46,900
You would call your earn Secret.
I don't think I have a specific

467
00:25:46,900 --> 00:25:49,300
earn secret.
I think it goes back years.

468
00:25:49,300 --> 00:25:51,900
I'm a good listener.
And I really when people talk to

469
00:25:51,900 --> 00:25:53,900
me, I really listen to what they
say.

470
00:25:54,200 --> 00:25:56,800
And if we look back 10 years
ago, I, believe people blindly.

471
00:25:56,800 --> 00:25:59,500
I'm like, yeah, you're right.
If you say it, then, you're

472
00:25:59,500 --> 00:26:03,300
right.
The past, 10 years, I stopped

473
00:26:03,300 --> 00:26:06,400
believing everyone who said
something because I was, like,

474
00:26:07,200 --> 00:26:09,700
I'm pretty sure that you're
wrong because I've read

475
00:26:09,700 --> 00:26:11,500
somewhere else that it's
different.

476
00:26:11,700 --> 00:26:15,900
So, listen to, I think, listen
to people, I think the people is

477
00:26:15,900 --> 00:26:19,400
very important, but having your
own opinion and make sure that

478
00:26:19,400 --> 00:26:23,500
your own knowledge overrules
stuff that people say, I have a

479
00:26:23,500 --> 00:26:25,900
pretty broad technology
experience.

480
00:26:25,900 --> 00:26:28,700
So I know quite a few bits of
tech.

481
00:26:29,600 --> 00:26:32,800
So I don't let anyone tell me
how Tech works because I know

482
00:26:32,800 --> 00:26:35,300
how Tech works and if I don't
know it, I will research it

483
00:26:35,300 --> 00:26:37,500
myself and I think that's really
important.

484
00:26:37,500 --> 00:26:39,000
That's what we did with j.r.
Studios.

485
00:26:39,000 --> 00:26:43,600
Well, we research everything, we
did an in-depth market analysis.

486
00:26:43,600 --> 00:26:47,400
We did a shitload of interviews
with Studios which we partnered

487
00:26:47,400 --> 00:26:52,000
up with its doing your own
research is really important to

488
00:26:52,000 --> 00:26:54,900
make sure that you do something
that other people need or like,

489
00:26:56,000 --> 00:27:00,600
That's a really good point and I
see that in you in that

490
00:27:00,600 --> 00:27:05,400
listening and reacting and
moving your anything in your the

491
00:27:05,400 --> 00:27:09,800
traditional Dutch traits of
directness that you think have

492
00:27:09,800 --> 00:27:14,000
helped you so far.
So far, my team really hates my

493
00:27:14,000 --> 00:27:17,200
deduction is because I'm really
my mind's like okay, we need to

494
00:27:17,200 --> 00:27:18,500
do this and then I say to my
team.

495
00:27:18,500 --> 00:27:19,800
Okay guys, we need to do this
now.

496
00:27:20,400 --> 00:27:22,600
They're like, yeah, but we have
so many other stuff to do it.

497
00:27:22,600 --> 00:27:24,500
Yeah, but we don't need to do
this.

498
00:27:24,500 --> 00:27:27,800
Now, I'm just In the Dutch way
of saying it, we need to do it

499
00:27:27,800 --> 00:27:32,300
is and the thing my directness
really helps us keep moving

500
00:27:32,300 --> 00:27:33,900
forward.
Of course, I need to adjust

501
00:27:33,900 --> 00:27:37,200
myself sometimes because Mark
row, he lives in Brazil, and

502
00:27:37,200 --> 00:27:40,800
Brazilian people are always warm
hearted and soft at eclipse in

503
00:27:40,808 --> 00:27:42,600
the US.
Or sometimes he can be harsh,

504
00:27:42,600 --> 00:27:45,800
and sometimes he can be sweet.
He's a, he's a middle.

505
00:27:46,100 --> 00:27:49,000
Yeah, he's a really need to
adjust myself to make sure that

506
00:27:49,000 --> 00:27:52,200
I don't hurt my team's feelings,
but it's helping us further and

507
00:27:52,200 --> 00:27:56,900
also talking to clients talking
to investors being Act short, it

508
00:27:56,900 --> 00:28:00,300
really helps a lot.
So, let me touch it.

509
00:28:00,300 --> 00:28:03,500
Does, it does know.
And I am always very empathetic

510
00:28:03,500 --> 00:28:05,300
towards people and considerate
of others.

511
00:28:05,400 --> 00:28:09,100
And that, but sometimes that
does get in the way of direct

512
00:28:09,100 --> 00:28:11,900
constructive feedback rather
than trying to gift wrap things

513
00:28:11,900 --> 00:28:14,500
too much.
My mom used to said, when I was

514
00:28:14,500 --> 00:28:15,600
younger.
So living a home.

515
00:28:15,600 --> 00:28:17,400
That was too sweet for other
people.

516
00:28:18,000 --> 00:28:19,500
It was like, oh, I will help you
with this.

517
00:28:19,600 --> 00:28:22,000
Oh, I will help you with that.
Didn't someone called me up, was

518
00:28:22,000 --> 00:28:23,200
it?
Yeah, I need to move tomorrow.

519
00:28:23,200 --> 00:28:24,400
Can you help me moving as?
Yeah?

520
00:28:24,400 --> 00:28:25,100
Sure.
No problem.

521
00:28:25,100 --> 00:28:26,900
I guess what?
All my meetings held moving.

522
00:28:27,300 --> 00:28:30,300
So when I was younger, I was a
sweet guy.

523
00:28:30,300 --> 00:28:33,700
Kind of guy, helping everyone.
I still help a lot of people but

524
00:28:34,100 --> 00:28:37,600
in, in the years I've learned to
be more and when you say more

525
00:28:37,600 --> 00:28:42,000
Dutch but more to protect myself
and make sure that I get my own

526
00:28:42,000 --> 00:28:44,400
goals and not get anyone else's
goals.

527
00:28:44,600 --> 00:28:46,100
Oh, yeah.
Well, becoming a father.

528
00:28:46,100 --> 00:28:50,400
Your prioritization is change.
Yeah, totally they say the true

529
00:28:50,400 --> 00:28:53,100
measure of one's wealth is the
amount of free time that you

530
00:28:53,100 --> 00:28:54,700
spend with your family and
friends.

531
00:28:55,600 --> 00:28:56,400
Right.
Yep.

532
00:28:56,400 --> 00:29:00,400
So things do shift and change in
that, it definitely gives you

533
00:29:00,400 --> 00:29:03,300
perspective on your own
prioritization mechanism.

534
00:29:03,800 --> 00:29:08,300
Which definitely has shifted for
me, which has been, you know,

535
00:29:09,000 --> 00:29:11,000
entirely incredible things
happen.

536
00:29:11,000 --> 00:29:16,400
So, tell me, Neil, we're at the
point of the show where I like

537
00:29:16,400 --> 00:29:18,500
to ask this.
Last final question that we ask

538
00:29:18,500 --> 00:29:20,600
of everybody.
What is one thing that people

539
00:29:20,600 --> 00:29:22,800
wouldn't expect to know about
meal, Peters?

540
00:29:23,100 --> 00:29:24,900
Wow, that's a difficult
question.

541
00:29:25,800 --> 00:29:27,300
That's a really difficult
question.

542
00:29:28,000 --> 00:29:31,500
If you look at my professional
the professional side, I don't

543
00:29:31,500 --> 00:29:34,600
think people like know that, I
like to go to festivals and I

544
00:29:34,608 --> 00:29:37,700
like to drink beers and I like
to party like a madman.

545
00:29:39,800 --> 00:29:42,600
It's like, I don't like night
festival.

546
00:29:42,600 --> 00:29:46,000
So, I'm because I'm a dad.
I need to wake up at 6 a.m. in

547
00:29:46,000 --> 00:29:47,600
the morning to wake up with my
kids.

548
00:29:47,600 --> 00:29:51,000
So I really like to go to
festivals dance in the Sun and

549
00:29:51,000 --> 00:29:53,200
let yourselves.
Go to the music and not think of

550
00:29:53,200 --> 00:29:57,300
business at all.
Just Take the 12 or 8 or 12

551
00:29:57,300 --> 00:30:01,900
hours just to relax, enjoy the
music dance, drink beers, and

552
00:30:01,900 --> 00:30:04,900
have fun.
And it's not many people know

553
00:30:04,900 --> 00:30:08,300
that but it's really really
important for yourself to let.

554
00:30:08,300 --> 00:30:11,700
Go at a certain point of time
and will energize, of course the

555
00:30:11,700 --> 00:30:13,300
next day, you will have a
hangover.

556
00:30:13,600 --> 00:30:17,400
But today, softer, you feel more
energized, you, you'll get new

557
00:30:17,400 --> 00:30:19,500
ideas.
So it's really, I think, it's

558
00:30:19,500 --> 00:30:22,100
important, and not many people
know that about me.

559
00:30:23,100 --> 00:30:27,800
I think it was Frank Sinatra,
who said I feel bad for people

560
00:30:27,800 --> 00:30:30,000
who don't drink, when they wake
up in the morning, that's the

561
00:30:30,000 --> 00:30:31,200
best.
They're going to feel all day.

562
00:30:33,800 --> 00:30:38,200
I don't drink a lot of don't
confuse me on that but here you

563
00:30:38,300 --> 00:30:39,800
are.
You all right?

564
00:30:39,800 --> 00:30:41,200
We'll listen to you.
What's the best way for people

565
00:30:41,200 --> 00:30:44,100
to get in touch with it?
So they can go to our website

566
00:30:44,100 --> 00:30:46,500
Jr.
Dash Studio dot IO or they can

567
00:30:46,500 --> 00:30:50,700
send me an email Neil at their
Studio that I have awesome.

568
00:30:50,900 --> 00:30:52,400
Love it.
We'll listen Neil.

569
00:30:52,400 --> 00:30:53,700
Thanks so much.
Much for the chat.

570
00:30:53,700 --> 00:30:57,000
It was great to dig into things
with you and we'll see you again

571
00:30:57,000 --> 00:30:58,900
later on.
Thank you for your time.

572
00:31:03,300 --> 00:31:04,500
That does it for this week
folks.

573
00:31:04,500 --> 00:31:06,200
Thanks and healed, Peters for
opening up his mind.

574
00:31:06,200 --> 00:31:07,900
To help us figure out why he
does what he does.

575
00:31:08,100 --> 00:31:09,600
You can learn more about Neil
than Jr.

576
00:31:09,600 --> 00:31:11,900
Studio in the show notes on our
website money, never sleeps.

577
00:31:11,900 --> 00:31:14,600
That IE, if you like what you
heard, please leave us a rating

578
00:31:14,600 --> 00:31:17,800
and or review on Apple podcaster
Spotify does it helps others to

579
00:31:17,800 --> 00:31:19,800
find the show?
Thanks to Kona Brophy, from

580
00:31:19,800 --> 00:31:21,200
create sound for mixing and
editing.

581
00:31:21,200 --> 00:31:23,900
This episode, Conan is an
excellent medium and to get in

582
00:31:23,900 --> 00:31:25,400
touch with when you're thinking
about launching your own

583
00:31:25,400 --> 00:31:27,600
podcast.
As for me, I'm an early stage,

584
00:31:27,600 --> 00:31:30,000
startup investor focused on
where fintech meets crypto and

585
00:31:30,000 --> 00:31:32,500
crypto meets web 39.
The textures web through

586
00:31:32,500 --> 00:31:34,000
accelerator.
There are plenty of links in the

587
00:31:34,008 --> 00:31:36,100
show notes on money, never
sleeps. .I and how to get in

588
00:31:36,100 --> 00:31:38,100
touch.
So don't hesitate to reach out

589
00:31:38,200 --> 00:31:40,300
finally till next time.
Thanks for listening.

590
00:31:40,400 --> 00:31:40,800
See you
Neal Peters Profile Photo

Co-founder & CEO, JR Studio